#PokeroleSRD/Statblock ====== Milcery ====== A **Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Sweet Veil** The Pokemon and its allies are immune to the Sleep status. Increase random encounters with Wild Pokemon. * **Aroma Veil** User and Allies in range are immune to the effects of the moves: Taunt, Torment Attract, Disable, Encore, and Heal Block. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |4 |1 |1 |1 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |1/3 |1/3 |2/4 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Aromatic Mist** - //Fairy Type// Support Move learned at //Starter//. Targets //One Ally//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase one Ally’s Defense and Sp. Defense. * ☐ **Sweet Kiss** - //Fairy Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Confuse the foe. -2 Accuracy. * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. * ☐ **Draining Kiss** - //Fairy Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** The User restores HP equal to half the damage dealt, rounded down. * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep. * ☐ **Attract** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Beauty+Allure//. **Effect:** If Successful, Target is now In Love. This Move fails if target is from same gender as the User or genderless. * ☐ **Acid Armor** - //Poison Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Defense by 2. * ☐ **Dazzling Gleam** - //Fairy Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Recover** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage. * ☐ **Misty Terrain** - //Fairy Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds. * ☐ **Entrainment** - //Normal Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Cool+Perform//. **Effect:** The target’s Ability is replaced by the User’s own Ability. (ie. Luvdiscs’s Swift Swim Ability will replace Geodude’s Sturdy Ability). * ☐ **Charm** - //Fairy Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce foe’s Strength by 2. * ☐ **Helping Hand** - //Normal Type// Support Move learned at //Pro//. Targets //One Ally//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5. * ☐ **Fling** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Add up to 4 Dice to the Damage Pool, depending on the held item thrown. See P. 432 for more info.