#PokeroleSRD/Statblock ====== Meloetta (Pirouette Form) ====== A **Normal/Fighting** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Serene Grace** Add 2 Extra Chance Dice to all effects done by this Pokemon. (e.g. A move has 3 Chance Dice to Flinch the foe, will roll 5 Dice with this Pokemon) ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |10 |7 |7 |7 |5 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |7/7 |7/7 |5/5 |5/5 |5/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Round** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll. * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. * ☐ **Confusion** - //Psychic Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Sing** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Inflict Sleep on the target. Sound Based. -3 Accuracy. * ☐ **Teeter Dance** - //Normal Type// Support Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Inflicts Confusion. * ☐ **Acrobatics** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** If the User has a Held Item, remove 2 Dice from the Damage Roll. * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Echoed Voice** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Sound Based. This move can be used many times in the same Round. Add 1 Extra Dice to the Damage Pool for every consecutive time you use it. Up to 8 dice may be added this way. Reset the effect if the user performs another move, evasion, or clash. * ☐ **U-Turn** - //Bug Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move. * ☐ **Psychic** - //Psychic Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. * ☐ **Hyper Voice** - //Normal Type// Special Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Sound Based. * ☐ **Role Play** - //Psychic Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copy the target’s Ability. The abilities Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard, and Plot Device cannot be copied. * ☐ **Close Combat** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** After dealing damage, Reduce the User’s Defense and Sp. Defense. * ☐ **Perish Song** - //Normal Type// Support Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based. * ☐ **Entrainment** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Cool+Perform//. **Effect:** The target’s Ability is replaced by the User’s own Ability. (ie. Luvdiscs’s Swift Swim Ability will replace Geodude’s Sturdy Ability). * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. * ☐ **Revelation Dance** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Perform// with a damage pool of //Special+3//. **Effect:** This Move’s type will always match the User’s first Type. * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity. * ☐ **Captivate** - //Normal Type// Support Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Beauty+Allure//. **Effect:** If the affected targets are from the opposite gender, Reduce their Special by 2.