#PokeroleSRD/Statblock ====== Masquerain ====== A **Bug/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Intimidate** When this Pokemon comes into battle, Reduce 1 Point to the Strength of all foes in range. This effect will last for as long as this Pokemon is out. Reduce random encounters with wild Pokemon. * **Unnerve** Opponents may not consume their held berry while this Pokemon is in the field. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |2 |2 |2 |3 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |2/5 |2/4 |3/6 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Bubble** - //Water Type// Special Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Target all foes in range. Roll 1 Chance Dice to Reduce the Dexterity of those affected. * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. * ☐ **Ominous Wind** - //Ghost Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense. * ☐ **Quiver Dance** - //Bug Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** Increases Dexterity, Special, and Sp. Defense. * ☐ **Stun Spore** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Paralyze the Foe. -2 Accuracy. * ☐ **Water Sport** - //Water Type// Support Move learned at //Amateur//. Targets //Battlefield//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds Fire Type attacks won’t add their Power to the Damage Pool. * ☐ **Whirlwind** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Nature//. **Effect:** Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If it’s the last or only Pokemon the move fails. Switcher Move. * ☐ **Air Cutter** - //Flying Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Target all foes in Range. High Critical. * ☐ **Gust** - //Flying Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. * ☐ **Scary Face** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Dexterity by 2. * ☐ **Bug Buzz** - //Bug Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+3//. **Effect:** Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense. * ☐ **Silver Wind** - //Bug Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase User’s Strength. Dexterity. Special. Defense. Sp. Defense. * ☐ **Air Slash** - //Flying Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. * ☐ **Fell Stinger** - //Bug Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** If the foe faints due to damage from this attack increase the user’s Strength by 2. * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe.