#PokeroleSRD/Statblock ====== Manaphy ====== A **Water** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Hydration** When Rain weather is in effect, this Pokemon will cure any status ailment it has at the end of the round. ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |11 |6 |6 |6 |6 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |6/6 |6/6 |6/6 |6/6 |6/6 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Tail Glow** - //Bug Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase the User’s Special by 3. * ☐ **Bubble** - //Water Type// Special Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Target all foes in range. Roll 1 Chance Dice to Reduce the Dexterity of those affected. * ☐ **Water Sport** - //Water Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds Fire Type attacks won’t add their Power to the Damage Pool. * ☐ **Charm** - //Fairy Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce foe’s Strength by 2. * ☐ **Supersonic** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Channel//. **Effect:** Confuse the foe. -3 Accuracy. * ☐ **Bubble Beam** - //Water Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Dexterity. * ☐ **Acid Armor** - //Poison Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Defense by 2. * ☐ **Whirlpool** - //Water Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Block. Deal 2 dice of damage at the end of each Round. Lasts 4 Rounds. -2 Accuracy. * ☐ **Water Pulse** - //Water Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Confuse the foe. * ☐ **Aqua Ring** - //Water Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful spent 1 Will point to activate. At the end of each Round, recover 1 HP. Lasts 4 Rounds. * ☐ **Dive** - //Water Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Charge Move. While charging this move, the User will be out of range. Allows the Pokemon to swim into Deep Waters. * ☐ **Rain Dance** - //Water Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Rain Weather is activated for the next 4 Rounds. * ☐ **Surf** - //Water Type// Special Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Heart Swap** - //Psychic Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Switch any Trait Increase/Decrease with the target. * ☐ **Liquidation** - //Water Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. Roll 2 Chance Dice to Reduce the Foe’s Defense. * ☐ **Icy Wind** - //Ice Type// Special Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Reduce Dexterity of those affected. * ☐ **Bounce** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to Paralyze the foe.