#PokeroleSRD/Statblock ====== Hawlucha ====== A **Fighting/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Limber** This Pokemon is not affected by the Paralysis Status. * **Unburden** The first time this Pokemon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute. * **Mold Breaker** If a foe Pokemon has a type, an immunity, or an Ability that would prevent this Pokemon from attacking with a certain Move, ignore it. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |3 |3 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |3/6 |2/5 |2/5 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Detect** - //Fighting Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** Priority. Shield Move. Reduce 3 Damage this pokemon would receive from a Damaging Move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take. * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Hone Claws** - //Dark Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase the User’s Strength and Accuracy. * ☐ **Karate Chop** - //Fighting Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. * ☐ **Wing Attack** - //Flying Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Roost** - //Flying Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Basic Heal. Until the User’s next action this Pokemon will be vulnerable to Ground Type moves. * ☐ **Aerial Ace** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Never Fail. * ☐ **Encore** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cool+Allure//. **Effect:** For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3. * ☐ **Fling** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Add up to 4 Dice to the Damage Pool, depending on the held item thrown. See P. 432 for more info. * ☐ **Flying Press** - //Fighting Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** When Dealing damage with this move, it counts as if this move was also Flying Type. * ☐ **Bounce** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to Paralyze the foe. * ☐ **Endeavor** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Channel// with a damage pool of //+0//. **Effect:** Roll Damage equal to the Difference between user’s Full HP and its Current HP (up to 10). User cannot reduce the target’s HP to lower than its own remaining HP. Ignore foe’s Defenses. * ☐ **Feather Dance** - //Flying Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** Reduce the foe’s Strength by 2. * ☐ **High Jump Kick** - //Fighting Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+5//. **Effect:** If Accuracy Roll is unsuccessful, deal 5 Dice of Damage to the User. -1 Accuracy. * ☐ **Sky Attack** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Lethal. High Critical. Charge Move. Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. * ☐ **Sky Drop** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Charge Move. While charging this move the Target is flinched. Flying Type Pokemon are immune to the Damage of this move. Lifting a target is restricted by the Strength of the User. * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. * ☐ **Thunder Punch** - //Electric Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Fist Based. Roll 1 Chance Dice to Paralyze foe. * ☐ **Dual Chop** - //Dragon Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Double Action. -1 Accuracy. * ☐ **Tailwind** - //Flying Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.