#PokeroleSRD/Statblock ====== Hattrem ====== A **Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Healer** If an Ally on the battlefield has a Status Ailment, at the End of the Round this Pokemon rolls 3 Chance Dice to heal it. * **Anticipation** If a foe knows a move that would deal Lethal or Super Effective damage against this Pokemon, it will alert its Trainer. * **Magic Bounce** All Support moves that target this Pokemon or its side of the battlefield will have its effects redirected into the foe’s instead. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |2 |2 |1 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |2/4 |2/4 |2/5 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Confusion** - //Psychic Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Play Nice** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce the foe’s Strength. * ☐ **Life Dew** - //Water Type// Support Move learned at //Beginner//. Targets //User and Allies//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful, spend 1 Will point to activate. User and Allies in Range heal 1 HP at the end of each Round. Lasts 4 Rounds. * ☐ **Disarming Voice** - //Fairy Type// Special Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Insight+Perform// with a damage pool of //Special+2//. **Effect:** Sound Based. Never Fail. Targets All foes in range. * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep. * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Heal Pulse** - //Psychic Type// Support Move learned at //Amateur//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** Basic Heal. If successful spend 1 Will to activate. * ☐ **Dazzling Gleam** - //Fairy Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Calm Mind** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Increase the User’s Special and Sp. Defense. * ☐ **Brutal Swing** - //Dark Type// Physical Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Lethal. Target all Foes in range. * ☐ **Healing Wish** - //Psychic Type// Support Move learned at //Amateur//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User faints. One Ally is completely healed from all damage and status ailments. * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. * ☐ **Nuzzle** - //Electric Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Paralyze the foe. * ☐ **Endure** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield Move. For the rest of the Round damaging moves can not reduce the user’s HP to less then 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage. * ☐ **Quash** - //Dark Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** For the rest of the scene, the target will go last in the order of Initiative.