#PokeroleSRD/Statblock ====== Hatenna ====== A **Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Healer** If an Ally on the battlefield has a Status Ailment, at the End of the Round this Pokemon rolls 3 Chance Dice to heal it. * **Anticipation** If a foe knows a move that would deal Lethal or Super Effective damage against this Pokemon, it will alert its Trainer. * **Magic Bounce** All Support moves that target this Pokemon or its side of the battlefield will have its effects redirected into the foe’s instead. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |5 |1 |1 |1 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |1/3 |2/4 |2/4 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Confusion** - //Psychic Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Play Nice** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce the foe’s Strength. * ☐ **Life Dew** - //Water Type// Support Move learned at //Beginner//. Targets //User and Allies//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful, spend 1 Will point to activate. User and Allies in Range heal 1 HP at the end of each Round. Lasts 4 Rounds. * ☐ **Disarming Voice** - //Fairy Type// Special Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Insight+Perform// with a damage pool of //Special+2//. **Effect:** Sound Based. Never Fail. Targets All foes in range. * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep. * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Heal Pulse** - //Psychic Type// Support Move learned at //Amateur//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** Basic Heal. If successful spend 1 Will to activate. * ☐ **Dazzling Gleam** - //Fairy Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Calm Mind** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Increase the User’s Special and Sp. Defense. * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. * ☐ **Healing Wish** - //Psychic Type// Support Move learned at //Ace//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User faints. One Ally is completely healed from all damage and status ailments. * ☐ **Nuzzle** - //Electric Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Paralyze the foe. * ☐ **After You** - //Normal Type// Support Move learned at //Pro//. Targets //One Ally//. It’s Accuracy dice are //Cool+Etiquette//. **Effect:** The Target will go first in the order of Initiative. Lasts for the rest of this Battle. * ☐ **Aromatic Mist** - //Fairy Type// Support Move learned at //Pro//. Targets //One Ally//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase one Ally’s Defense and Sp. Defense.