#PokeroleSRD/Statblock ====== Golisopod ====== A **Bug/Water** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Emergency Exit** Whenever this Pokemon reaches half or less of its HP, it will switch out to its pokeball, sending an Ally to take its place. If there is no Ally, the battle may end. This Ability’s effect is not affected by Block. ===== Stats ===== ^**HP (7)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |10 |1 |1 |3 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |3/7 |1/3 |3/7 |2/4 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Struggle Bug** - //Bug Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** Reduce the foe’s Special. * ☐ **Fury Cutter** - //Bug Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. * ☐ **Sand Attack** - //Ground Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Reduce the foe’s Accuracy. * ☐ **Bug Bite** - //Bug Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target Pokemon is holding a berry, the user eats it and gains its effect. * ☐ **Rock Smash** - //Fighting Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 5 Chance Dice to Reduce foe’s Defense. * ☐ **First Impression** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Strength+Intimidate// with a damage pool of //Strength+3//. **Effect:** Priority 2. This move will only work the First Round the Pokemon is out in battle. From the second round on it will fail automatically. * ☐ **Spite** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Intimidate//. **Effect:** Reduce Target’s Will to 1 point temporarily. Reset any effects it got from spending Will Points. * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. * ☐ **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. * ☐ **Razor Shell** - //Water Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Defense. * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. * ☐ **Pin Missile** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Successive Actions. * ☐ **Iron Defense** - //Steel Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Vitality+Channel//. **Effect:** Increase the User’s Defense by 2. * ☐ **Liquidation** - //Water Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. Roll 2 Chance Dice to Reduce the Foe’s Defense. * ☐ **Wide Guard** - //Rock Type// Support Move learned at //Pro//. Targets //User and Allies//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Priority 3. Shield. Reduce 3 Damage the User and Allies would receive from a damaging move. Reduce to zero the set damage from a move the User and Allies would take. * ☐ **Metal Claw** - //Steel Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 1 Chance Dice to Increase the user’s Strength. -1 Accuracy. * ☐ **Aqua Jet** - //Water Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1.