#PokeroleSRD/Statblock ====== Genesect ====== A **Bug/Steel** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Download** When this Pokemon comes out it will scan its foes and provide information about them. It will then Increase 1 Point to either Strength or Special Attribute at Storyteller’s discretion ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |10 |6 |6 |7 |7 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |7/7 |6/6 |6/6 |7/7 |6/6 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Fell Stinger** - //Bug Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** If the foe faints due to damage from this attack increase the user’s Strength by 2. * ☐ **Techno Blast** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+5//. **Effect:** Lethal. If Genesect is performing this Move, this Move’s type may change to: Fire, Ice, Water, or Electric depending on the Driver it has as Held Item. * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. * ☐ **Magnet Rise** - //Electric Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds the User gains immunity against Ground Type Moves. * ☐ **Metal Claw** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 1 Chance Dice to Increase the user’s Strength. -1 Accuracy. * ☐ **Screech** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Reduce the foe’s Defense by 2. Sound Based. * ☐ **Fury Cutter** - //Bug Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. * ☐ **Lock-On** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** The next attack the user performs has 2 automatic unremovable successes on its Accuracy Roll. * ☐ **Flame Charge** - //Fire Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Increase the User’s Dexterity. * ☐ **Magnet Bomb** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+2//. **Effect:** Ranged. Never Fail. * ☐ **Slash** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. * ☐ **Metal Sound** - //Steel Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Sound Based. Reduce the foe’s Special Defense by 2. * ☐ **Signal Beam** - //Bug Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Tri Attack** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 2 Chance Dice to Paralyze the foe. Roll 2 Chance Dice to Burn the foe. Roll 2 Chance Dice to Freeze the Foe. * ☐ **X-Scissor** - //Bug Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. * ☐ **Bug Buzz** - //Bug Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+3//. **Effect:** Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense. * ☐ **Simple Beam** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Empathy//. **Effect:** Target Pokemon ability is now “Simple”. * ☐ **Zap Cannon** - //Electric Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+5//. **Effect:** Lethal. Paralyze the Foe. -3 Accuracy. * ☐ **Hyper Beam** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. * ☐ **Self Destruct** - //Normal Type// Physical Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+8//. **Effect:** After performing the move, the user receives damage equal to its remaining HP. * ☐ **Flash Cannon** - //Steel Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. * ☐ **Bullet Seed** - //Grass Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Successive Actions.