#PokeroleSRD/Statblock ====== Eternatus ====== A **Poison/Dragon** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Pressure** While this Pokemon is out, reduce the total Will Points of all foes by half, rounded down. ===== Stats ===== ^**HP (10)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |16 |7 |7 |5 |8 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |5/5 |7/7 |6/6 |8/8 |6/6 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Poison Tail** - //Poison Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** High Critical. Roll 1 Chance Dice to Poison the Foe. * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe. * ☐ **Dragon Tail** - //Dragon Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Low Priority 1. The target is hit and knocked back to its trainer, stunned. Forcing the trainer to send another Pokemon. In the wild the target is sent away. Switcher Move. -1 Accuracy. * ☐ **Agility** - //Psychic Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Increase the User’s Dexterity by 2. * ☐ **Toxic** - //Poison Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Badly Poison the Foe. -1 Accuracy. * ☐ **Venoshock** - //Poison Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** If the Foe is already poisoned, add 2 Extra Dice to the Damage Pool. * ☐ **Dragon Dance** - //Dragon Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Increase the User’s Strength and Dexterity. * ☐ **Cross Poison** - //Poison Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Roll 1 Chance Dice to Poison the foe. * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Flamethrower** - //Fire Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Apply Burn 2 to the foe. * ☐ **Dynamax Cannon** - //Dragon Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+4//. **Effect:** If the Foe is under the effects of Dynamax, This Move becomes Lethal and you add 4 Extra Dice to the Damage Pool. * ☐ **Cosmic Power** - //Psychic Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Increase the User’s Defense and Sp. Defense. * ☐ **Recover** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage. * ☐ **Hyper Beam** - //Normal Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. * ☐ **Eternabeam** - //Dragon Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+7//. **Effect:** Lethal. Must Recharge. -1 Accuracy. * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds. * ☐ **Reflect** - //Psychic Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds. * ☐ **Protect** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take.