#PokeroleSRD/Statblock ====== Clefable ====== A **Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Cute Charm** If a foe hits this Pokemon with a Non-Ranged Physical Attack, roll 3 Chance Dice to make the foe fall in Love * **Magic Guard** This Pokemon won’t receive damage from Status Conditions, Recoil, Held Item or Weather Conditions * **Unaware** This Pokemon ignores any of the opponent’s Attribute increases or decreases. Both when attacking and taking damage. ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |7 |2 |2 |2 |3 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |2/4 |2/5 |3/6 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Spotlight** - //Normal Type// Support Move learned at //Beginner//. Targets //One Ally//. It’s Accuracy dice are //Cool+Perform//. **Effect:** Priority 3. Foes will target One Ally this turn. * ☐ **Sing** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Inflict Sleep on the target. Sound Based. -3 Accuracy. * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. * ☐ **Minimize** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** The User can now make up to 5 Evasions per Round. * ☐ **Double Slap** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -2 Accuracy. * ☐ **Drain Punch** - //Fighting Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Fist Based. The user restore HP equal to half the damage dealt, rounded down. * ☐ **Metronome** - //Normal Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Perform// with a damage pool of //Special+0//. **Effect:** Roll a dice to determine this move’s power. The appearance and Type of this move are decided by the Storyteller. * ☐ **Heal Pulse** - //Psychic Type// Support Move learned at //Pro//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** Basic Heal. If successful spend 1 Will to activate. * ☐ **Wish** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Basic Heal. If successful spend 1 Will point to activate. The move has its effect at the beginning of the next round.