#PokeroleSRD/Statblock ====== Chandelure ====== A **Ghost/Fire** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Flash Fire** The first time this Pokemon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokemon uses until the end of the scene. Fire-type moves do not deal damage to this Pokemon. * **Flame Body** When hit by a Non-Ranged Physical Attack, this Pokemon rolls 3 Chance Dice to burn the foe. * **Infiltrator** Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by this Pokemon. ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |7 |2 |2 |2 |4 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |2/4 |2/5 |4/8 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe. * ☐ **Smog** - //Poison Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** Roll 4 Chance Dice Poison the Foe. -2 Accuracy. * ☐ **Pain Split** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** The user gives its Pain Penalizations to the foe. User ignores Pain Penalization effects on itself. For cannot ignore them with Will but it can still ignore its own Pain Penalizations. HP on both remains the same. * ☐ **Flame Burst** - //Fire Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** After dealing damage, the user may roll 1 Dice of Damage against two other Targets. * ☐ **Hex** - //Ghost Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** If the Target is affected by a Status Ailment add 2 Extra Dice to the Damage Pool. * ☐ **Power Split** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Average the User’s Strength and Special with the target. * ☐ **Acid Armor** - //Poison Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Defense by 2. * ☐ **Clear Smog** - //Poison Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. Reset all Increased or Reduced Attributes and Traits of the foe.