#PokeroleSRD/Statblock ====== Camerupt (Mega Form) ====== A **Fire/Ground** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Sheer Force** Whenever this Pokemon uses an attack with chance dice for an additional effect, you may ignore those chance dice and add 2 Dice to its damage pool. ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |8 |1 |1 |3 |4 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |3/7 |1/2 |3/6 |4/8 |3/6 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Growl** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Tough/cute+PERFORM//. **Effect:** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Ember** - //Fire Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Burn the foe. * ☐ **Magnitude** - //Ground Type// Physical Move learned at //Beginner//. Targets //Area//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+0//. **Effect:** Ranged. 1 Dice to determine this Move’s Power * ☐ **Focus Energy** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle. * ☐ **Flame Burst** - //Fire Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** After dealing damage, the user may roll 1 Dice of Damage against two other Targets. * ☐ **Amnesia** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** Increase the User’s Sp. Defense by 2. * ☐ **Lava Plume** - //Fire Type// Special Move learned at //Amateur//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Burn those affected. * ☐ **Earth Power** - //Ground Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. * ☐ **Curse** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** Roll half the user’s HP as damage dice to itself, ignoring Defenses. The target will remove 1 success from all their rolls until the Curse is lifted. * ☐ **Take Down** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Recoil. -2 Accuracy. * ☐ **Yawn** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** If the target is not removed from battle by the start of its next Round, it will fall asleep. * ☐ **Rock Slide** - //Rock Type// Physical Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Ranged. Roll 3 Chance Dice to Flinch those affected. -1 Accuracy. * ☐ **Earthquake** - //Ground Type// Physical Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Area Attack. Ranged. * ☐ **Eruption** - //Fire Type// Special Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Lethal. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way. * ☐ **Fissure** - //Ground Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //+0//. **Effect:** Ranged. Deal damage to the Target equal to their remaining HP plus 1 lethal damage. -5 Accuracy. * ☐ **Stealth Rock** - //Rock Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Dexterity+Stealth//. **Effect:** Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack. * ☐ **Self Destruct** - //Normal Type// Physical Move learned at //Pro//. Targets //Area//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+8//. **Effect:** After performing the move, the user receives damage equal to its remaining HP. * ☐ **Heat Wave** - //Fire Type// Special Move learned at //Pro//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Target all foes in Range. Roll 1 Chance Dice to Burn those affected. -1 Accuracy.