#PokeroleSRD/Statblock ====== Buneary ====== A **Normal** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Run Away** This Pokemon cannot be Blocked. It may also obtain bonus dice to escape from battle or captivity at Storyteller’s discretion. * **Klutz** Held items won’t have any effect on this Pokemon. * **Limber** This Pokemon is not affected by the Paralysis Status. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |4 |2 |2 |2 |1 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |2/5 |1/3 |1/3 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Defense Curl** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Increase the User’s Defense. * ☐ **Splash** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Dexterity+Brawl//. * ☐ **Pound** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Foresight** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Insight+Alert//. **Effect:** The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. * ☐ **Endure** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield Move. For the rest of the Round damaging moves can not reduce the user’s HP to less then 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage. * ☐ **Baby-Doll Eyes** - //Fairy Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Priority 1. Reduce foe’s Strength. * ☐ **Frustration** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+BRAWL// with a damage pool of //Strength+0//. **Effect:** Add +1 Dice to the Damage Roll for every missing point of Happiness on the User. * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. * ☐ **Jump Kick** - //Fighting Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** If Accuracy Roll is unsuccessful, deal 4 Dice of Damage to the User. * ☐ **Baton Pass** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switcher Move. User switches out with another Pokemon. Any Attribute increase on the user is passed on the next Pokemon. The user can’t increase its Attributes again until the end of the scene. * ☐ **Agility** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Increase the User’s Dexterity by 2. * ☐ **Dizzy Punch** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 2 Chance Dice to Confuse the foe. Fist Based. * ☐ **Charm** - //Fairy Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce foe’s Strength by 2. * ☐ **After You** - //Normal Type// Support Move learned at //Ace//. Targets //One Ally//. It’s Accuracy dice are //Cool+Etiquette//. **Effect:** The Target will go first in the order of Initiative. Lasts for the rest of this Battle. * ☐ **Entrainment** - //Normal Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Cool+Perform//. **Effect:** The target’s Ability is replaced by the User’s own Ability. (ie. Luvdiscs’s Swift Swim Ability will replace Geodude’s Sturdy Ability). * ☐ **Bounce** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to Paralyze the foe. * ☐ **Healing Wish** - //Psychic Type// Support Move learned at //Ace//. Targets //One Ally//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User faints. One Ally is completely healed from all damage and status ailments. * ☐ **Cosmic Power** - //Psychic Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Increase the User’s Defense and Sp. Defense. * ☐ **Fake Out** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. * ☐ **Sweet Kiss** - //Fairy Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Confuse the foe. -2 Accuracy.