#PokeroleSRD/Statblock ====== Amoonguss ====== A **Grass/Poison** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Effect Spore** If hit by a Non-Ranged Physical Attack, the Pokemon rolls 3 Chance Dice to Poison, Paralize or Sleep the foe at random. * **Regenerator** This Pokemon may Heal up to 4 Damage or up to 2 Lethal Damage on its own every day. The Pokemon must be out of combat to benefit from this effect. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |1 |1 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |1/3 |2/5 |2/5 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Absorb** - //Grass Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** The user restores HP equal to half the damage dealt rounded down. * ☐ **Growth** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Strength and Special. * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. * ☐ **Bide** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+0//. **Effect:** The User will take the next 2 hits. After those two attacks, you may use this Move again to retaliate with Strength + Twice the Damage Received from those 2 hits. * ☐ **Mega Drain** - //Grass Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Ingrain** - //Grass Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** User Heals 1 HP at the end of every Round. While this move is active the User is now Blocked. * ☐ **Feint Attack** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Never Fail. * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. * ☐ **Synthesis** - //Grass Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If Successful spend 1 Will point to activate. If performed under Sunny weather this Move is a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP. * ☐ **Toxic** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Badly Poison the Foe. -1 Accuracy. * ☐ **Clear Smog** - //Poison Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. Reset all Increased or Reduced Attributes and Traits of the foe. * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Solar Beam** - //Grass Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+5//. **Effect:** Charge Move. If there is a Sunny Weather, you skip this Move’s Charge action. If performed under Rain, Sandstorm, or Hail Weather, this Move takes two actions to Charge. * ☐ **Rage Powder** - //Bug Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Insight+Intimidate//. **Effect:** Priority 2. During this Round, all damage moves from any foe must target the User. * ☐ **Spore** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. * ☐ **Gastro Acid** - //Poison Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Until the end of the Scene, eliminate any effect the foe’s Ability would do. * ☐ **Foul Play** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+3//. **Effect:** S.T.A.B of the user and Strength of the foe apply for this move’s damage. * ☐ **Endure** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield Move. For the rest of the Round damaging moves can not reduce the user’s HP to less then 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage.