#PokeroleSRD/Statblock ====== Altaria ====== A **Dragon/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Natural Cure** At the end of the round, if this Pokemon has a Status Ailment, it Rolls 3 Chance Dice to heal itself. * **Cloud Nine** Negate the effects of Weather Conditions on this Pokemon. This does not include: Harsh Sunlight, Typhoon and Strong Winds ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |2 |2 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |2/5 |2/5 |2/5 |3/6 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Growl** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Tough/cute+PERFORM//. **Effect:** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) * ☐ **Peck** - //Flying Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Pluck** - //Flying Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target is holding a Berry, the User eats it and gains its effects. * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. * ☐ **Sing** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Inflict Sleep on the target. Sound Based. -3 Accuracy. * ☐ **Fury Attack** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. * ☐ **Safeguard** - //Normal Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain. * ☐ **Disarming Voice** - //Fairy Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Insight+Perform// with a damage pool of //Special+2//. **Effect:** Sound Based. Never Fail. Targets All foes in range. * ☐ **Mist** - //Ice Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Nature//. **Effect:** For the next 4 Rounds, the User and Allies cannot have their Attributes or Traits reduced. * ☐ **Round** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll. * ☐ **Natural Gift** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+3//. **Effect:** User loses its held berry. Ranged. See Natural Gift on p.432 for more info. * ☐ **Take Down** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Recoil. -2 Accuracy. * ☐ **Refresh** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User cure itself from Poison, Burn, or Paralysis. * ☐ **Dragon Dance** - //Dragon Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Increase the User’s Strength and Dexterity. * ☐ **Dragon Breath** - //Dragon Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Paralyze the foe. * ☐ **Cotton Guard** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Increase the User’s Defense by 3. * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Perish Song** - //Normal Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based. * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. * ☐ **Sky Attack** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Lethal. High Critical. Charge Move. Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. * ☐ **Power Swap** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switch your Strength and Special with your foe. * ☐ **Draco Meteor** - //Dragon Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Lethal. Reduce User’s Special by 2. -1 Accuracy. * ☐ **Dragon Rush** - //Dragon Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Roll 2 Chance Dice to Flinch the foe. -2 Accuracy.