* **Unit** A single combatant in a Player’s army. * **Class** Every Unit has a single class which defines their stats, what they can wield, and may give them some tags. * **Inventory** A Unit has 3 slots where it can place Items. * **Weapons** are Items that allow a Unit to attack, provide them bonuses while attacking, and may give the Unit tags while using that weapon. * **Accessories** are Items that provide a bonus or tags to a Unit when held in that Unit’s Inventory. * **Consumables** are Items that let a unit use an action or receive a benefit a certain number of times in a battle. * **Unit Cost** The cost to Hire a Unit, calculated as the Sum of the Class’s cost and the Sum of all Items in the unit’s Inventory. * **Army** A number of Units that the player has under their control. * **War Chest** The amount of Gold a player has to Hire Units to their Army. * **Hire** A Unit is added to an Army by hiring it, which requires paying the Unit’s Cost from that players War Chest. * **Tag** An ability that provides some benefit or determent to a Unit. Either provided with the Unit’s Class or Weapon. * **Scenario Tags** Certain tags give a unit the ability to use special actions that are tied to playing certain scenarios. * **Status Effects** Special tags that are given to a Unit by the Status special action. * **Combat Round** During each combat round, each player will Activate each of their Units once. * **Combat Turn** A Unit takes a Combat Turn when it is activated. A Combat Turn is a Movement and an Action taken by the Unit. * **Terrain** Some Terrain requires more than one point of movement to Enter, and some increases the Defense and Resistance of a Unit standing on it. * **Damage** A Unit’s damage with each Weapon it holds is equal to it’s ''%%Strength+Might%%''. This is * **Speed** A Unit’s speed is calculated as it’s ''%%Speed%%'' minus it’s equipped weapon’s ''%%Weight%%''. * **Routed** A unit that loses all it’s HP is Routed and removed from the battlefield. * **Special Actions** Certain tags give a Unit the ability to use Special actions on their turn. * **Scenario** A predefined set up on a map for players to use to play out a battle between their armies. * **Deployment Zones** Areas defined in a Scenario where each player places their units during Deployment.