====== Lord - Inspire ====== Your ally inspires your party to press an advantage. All Allies take +1 Forward on their next roll. ====== Knight - Bulwark ====== Your ally provides cover for another, using their heavy army to mitigate the damage. Choose one ally, the next attack made against that ally does //0-Harm//. ====== Cavalier - Hitch a Ride ====== Your ally ferries you to any neutral or ally controlled point on the battle field in the blink of an eye. ====== Archer - Longbows ====== Your ally uses their long range weapons to attack a Guardian or Enemy in an adjacent point on the battlefield. This attack does //1-Harm//. ====== Mercenary - Hold the Objective ====== Your ally splits off an handles an objective for you. Create an Objective on an allied Objective with 4 Harm. The Objective cannot by taken over by Enemy forces until this Objective has been cleared. ====== Fighter - Bash Em Good ====== Your ally follows up after your attack to do extra damage. On your next attack you do +2 Harm. ====== Myrmidon - Lucky Strike ====== Your ally setups your next attack to break through the target’s defenses. Gain +2 Forward on your next Cross Blades. ====== Thief - Pass ====== Your ally finds you a route through an enemy controlled zone. You can travel through an enemy controlled point on the battlefield without clearing the Travel Through Objective. ====== Pegasus Knight ====== ====== Wyvern Knight ====== ====== Troubadour - Combat Medic ====== Your ally travels swiftly through the battlefield to provide aid to an ally. Heal 2 Harm from an ally on any point in the battlefield you could reach without traveling through an enemy controlled point. ====== Cleric - Heal ====== Your ally heals an injured combatant for 4 Harm. ====== Monk - Slay ====== Your ally makes an attack that is especially deadly against undead forces of the Dark Dragon. Deal 3 additional Harm on your next Cross Blades against such a target. ====== Mage - Anima ====== Your ally follows up after your attack to do extra damage. On your next attack you do +2 Harm. ====== Shaman - Luna ====== You ally drains the defenses from a target. The next time Harm is dealt to that target, ignore any Armor it has. ====== Dancer ====== ====== Manakete ======