MissingNo can be run in multiple ways. ====== MissingNo’s Variable Stats ====== ===== Standard Pokemon Variant ===== **HP** 11 **Defense** 5 **Special Defense** 5 Whenever a Pokemon hits MissingNo with a Physical attack or MissingNo hits them with Sky Attack, the Pokemon loses 2 Will points. Pokemon that lose all their will points this glitch out of existence. ===== Unkillable Variant ===== **HP** Infinite **Defense** 0 **Special Defense** 0 Whenever a Pokemon hits MissingNo with a Physical attack or MissingNo hits them with Sky Attack, the Pokemon loses 4 Will points. Pokemon that lose all their will points this glitch out of existence. ===== Cthulhu ===== **HP** Infinite **Defense** 0 **Special Defense** 0 Whenever a Pokemon hits MissingNo with a Physical attack or MissingNo hits them with Sky Attack, the Pokemon glitches out of existence. ====== MissingNo’s Generic Stats ====== * These apply to all variants of MissingNo. * MissingNo has 11 dice in all rolls it makes. * It has two moves, **Sky Attack** and **Water Gun**. It can use these moves multiple times in a round. They are modified from the original moves, be aware. == Water Gun == //The user learns to shoot water with enough force to hurt the foe.// **Type** Water – Special **Target** Foe **Damage Dice** 11 **Accuracy Dice** 11 == Sky Attack == //The Pokemon darts from the sky with a graceful and lethal strike, propelling with the wind, crushing the foe to the ground.// **Type** Flying – Physical **Target** Foe **Damage Dice** 11 **Accuracy Dice** 11 **Effect** Lethal. High Critical. Charge Move. Roll 3 Chance Dice to Flinch the foe.