====== Mewtwo (N) ====== **Rank** Master **Nature** Sassy (7) **Type** Psychic **Ability** Pressure **Total HP** 10 ^**Str**^⬤⬤⬤⬤⬤⬤ (6/6) ^**Tough** ^⬤⬤⬤⬤Ο^ |**Dex**|⬤⬤⬤⬤⬤⬤⬤ (7/7) |**Cool** |⬤⬤⬤ΟΟ| |**Vit**|⬤⬤⬤⬤⬤ (5/5) |**Beauty**|⬤⬤⬤⬤⬤| |**Spe**|⬤⬤⬤⬤⬤⬤⬤⬤ (8/8)|**Clever**|⬤⬤⬤⬤Ο| |**Ins**|⬤⬤⬤⬤⬤ (5/5) |**Cute** |⬤⬤⬤ΟΟ| ^**Brawl** ^4^**Channel** ^5^**Clash** ^0^**Evasion**^2^ |**Alert** |1|**Athletic** |1|**Nature** |1|**Stealth**|0| |**Allure**|0|**Etiquette**|1|**Intimidate**|0|**Perform**|0| **Pressure** While this Pokémon is out, reduce the total Will Points of all foes by half, rounded down. Being around this Pokémon will be very stressing and demanding, even the bravest will feel themselves faltering. ===== Moves ===== ==== Psychic ==== The user’s telekinetic force is enough to cause severe harm to their target. This telekinesis is not subtle. **Type** Psychic – Special **Target** Foe – **Power** 3 **Dmg Dice** SPECIAL + 3 = 11 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (12) **Effect** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. ==== Psystrike ==== Through sheer psychic power, the user materializes its energy to deal a heavy strike to its foe. **Type** Psychic – Special **Target** Foe – **Power** 4 **Dmg Dice** SPECIAL + 4 = 12 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (12) **Effect** This Move is resisted with the Foe’s Defense instead of its Sp. Defense ==== Barrier ==== The user casts a protective field around itself. **Type** Psychic – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + CHANNEL = (13) **Effect** Increase the User’s Defense by 2. ==== Self Destruct ==== The Pokemon makes use of its ability to blow up parts of its own body in an impressive display of power. **Type** Normal – Physical **Target** Area – **Power** 8 **Dmg Dice** STRENGTH + 8 = 14 **Acc Dice** STRENGTH + BRAWL = (10) **Effect** After performing the move, the user receives damage equal to its remaining HP. ==== Me First ==== The user anticipates the next attack so it can hit the target with an astounding speed. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + BRAWL = (11) **Effect** Priority 1. The User copies and uses the Move the target was intending to use. It must be a damaging Move. ==== Confusion ==== The target’s mind is hit by a weak psychic force that leaves them wondering if they were hit by an invisible enemy. Sometimes the foe is left seeing things that aren’t really there. **Type** Psychic – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 10 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (12) **Effect** Roll 1 Chance Dice to Confuse the foe. ==== Power Swap ==== The Pokemon employs its psychic power to make the opponent feel like it’s got your weaknesses and make the user feel like it’s got the target’s strength. **Type** Psychic – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + CHANNEL = (13) **Effect** Switch your Strength and Special with your foe.