Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
pokerole-server:house-rules [2022/11/22 19:09]
willowlark created
pokerole-server:house-rules [2022/11/22 19:17] (current)
willowlark
Line 4: Line 4:
  
   * [[obsidian:root:custom_training_evolution|Willow's Custom Training and Evolution Homebrew]]   * [[obsidian:root:custom_training_evolution|Willow's Custom Training and Evolution Homebrew]]
 +  * [[obsidian:root:criminal_battles|Criminal Battles]]
   * Clashing   * Clashing
-    * <del>Clash must be against the same damage type (Physical/Special)</del> //Gave up on this one, felt weird and limiting// +    * <del>Clash must be against the same damage type (Physical/Special)</del>  
-    * <del>Clashing an all foe range attack with another one clashes the whole whole attack</del> //Way too powerful in Raids//+      * //Gave up on this one, felt weird and limiting// 
 +    * <del>Clashing an all foe range attack with another one clashes the whole whole attack</del>  
 +      * //Way too powerful in Raids//
     * Spend one will point for a multiple foe move to hit more than one target, number of targets is based on rank as normal.      * Spend one will point for a multiple foe move to hit more than one target, number of targets is based on rank as normal. 
   * Removing Pain Penalties    * Removing Pain Penalties 
Line 16: Line 19:
     * 3 Successes to learn the guide and move     * 3 Successes to learn the guide and move
   * Alternate Will Points:   * Alternate Will Points:
-    * Spend 1: Reroll last roll+    * Spend 1: Reroll last roll  
 +      * //I'm using this ATM, the others are ideas if this doesn't work out//
     * Spend 1: Reroll last roll with 1 additional die     * Spend 1: Reroll last roll with 1 additional die
     * Spend 1: Reroll all failures     * Spend 1: Reroll all failures
     * Spend 1: Get Will+Rank Dice than can be added to rolls as needed until end of round      * Spend 1: Get Will+Rank Dice than can be added to rolls as needed until end of round