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pokerole-server:build-book:purrloin [2023/07/17 17:18]
willowlark
pokerole-server:build-book:purrloin [2023/07/19 22:25] (current)
willowlark
Line 1: Line 1:
-=== Pokemon ===+=== Purrloin ===
  
-A **Dark/Flying** Pokemon with a **Quirky** nature at **Amateur** rank. It's **Abilities** are:+A **Dark** Pokemon with a **Nature** nature at **Rank** rank. It's **Abilities** are:
  
-  * **Limber** This Pokémon is not affected by the Paralysis Status. +  * **Limber** This Pokemon is not affected by the Paralysis Status. 
-  * **Unburden** The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute.+  * **Unburden** The first time this Pokemon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute
 +  * **Prankster** Add Pritority +1 to all Support moves of this Pokemon.
  
 == Stats == == Stats ==
  
-^**HP**  ^**Init** ^**Evade**^**Phys Clash**^**Spec Clash**^ +^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|Vit+Base|Dex+Alert|Dex+Evade|Str+Clash     |Spec+Clash    +|4         |2       |2         |2             |2             
-|**Strength**  |**Dexterity** |**Vitality**   |**Special**  |**Insight** | +|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       
-|2/4      |2/4     |2/      |2/4       |2/4     +|2/4       |2/4     |1/      |2/4           |1/3           
-|**Tough**|**Cool**|**Beauty**|**Clever**|**Cute**| +|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      
-|1        |1       |1         |2         |1       |+|1         |1       |1         |1             |1             |
  
 == Skills == == Skills ==
  
 ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^
-|5    |4    |3    |2    |1    |             |+                    |             |
  
 == Moves == == Moves ==
  
-  * **Growl** - //Normal Type// Support Move. Targets //**All Foes**//. Accuracy dice are //**Cute/Tough+Perform**// with a damage pool of //**None.**// **Effect:** Reduce the foe's Strength. Sound Based. "Growl (Cute/Tough)", the user should use the one with highest stat (tough / cute) +  * **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It'Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//
-  * **Sand Attack** - //**Ground Type**// Support Move. Targets //**Foe**//. Accuracy dice are //**Dex+Channel**// with damage pool of //**None**//. **Effect**Reduce the foe's Accuracy. +  * **Growl** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It's Accuracy dice are //Tough/cute+PERFORM//**Effect:** Reduce the foe's Strength. Sound Based. "Growl (Cute/Tough)", the user should use the one with highest stat (tough / cute) 
-  * **Scratch** - //**Normal Type**// Physical Move. Targets //**Foe**//. Accuracy dice are //**Dex+Brawl**// with a Damage pool of //**Strength+2**//+  * **Assist** - //Normal Type// Support Move learned at //Beginner//. Targets //One Ally//. It'Accuracy dice are //Clever+Perform//**Effect:** Choose one Move known by random member of your party. You performed that Move using the Accuracy roll from Assist. 
-  * **Fake Out** - //**Dark Type**// Physical Move. Targets //**Foe**//. Accuracy dice are //**Dex+Brawl**// with a Damage pool of //**Strength+2**//. **Effect**Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically.+  * **Sand Attack** - //Ground Type// Support Move learned at //Beginner//. Targets //Foe//. It's Accuracy dice are //Dexterity+Channel// . **Effect:** Reduce the foe's Accuracy. 
 +  * **Fury Swipes** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//**Effect:** Successive Actions. -1 Accuracy. 
 +  * **Pursuit** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It'Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move. 
 +  * **Torment** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Tough+Intimidate// . **Effect:** The target cannot use the same Moves it used during the last Round. Lasts 4 Rounds
 +  * **Fake Out** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//It'Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. 
 +  * **Hone Claws** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It's Accuracy dice are //Insight+Nature// . **Effect:** Increase the User's Strength and Accuracy. 
 +  * **Assurance** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool. 
 +  * **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. 
 +  * **Captivate** - //Normal Type// Support Move learned at //Amateur//. Targets //All Foes//. It's Accuracy dice are //Beauty+Allure// . **Effect:** If the affected targets are from the opposite gender, Reduce their Special by 2. 
 +  * **Snatch** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Clever+Stealth// . **Effect:** Erase any Increase or Decrease on the foe's Traits, and place them on the User instead. 
 +  * **Night Slash** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. High Critical. 
 +  * **Nasty Plot** - //Dark Type// Support Move learned at //Ace//. Targets //User//. It's Accuracy dice are //Clever+Alert// . **Effect:** Increase the user's Special by 2. 
 +  * **Sucker Punch** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. 
 +  * **Play Rough** - //Fairy Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Reduce foe's Strength. -1 Accuracy. 
 +  * **Trick** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Special+Allure// . **Effect:** The foe and the user swap Held Items. 
 +  * **Fake Tears** - //Dark Type// Support Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Cute+Perform// . **Effect:** Reduce the foe's Sp. Defense by 2. 
 +  * **Pay Day** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. At the end of the battle give Money to the Trainer Equal to its Rank: Starter/Beginner - $20.00 Amateur - $50.00 Ace - $75.00 Pro - $100.00