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obsidian:root:pokerole_cheat_sheet [2022/06/13 18:14]
willowlark
obsidian:root:pokerole_cheat_sheet [2024/06/16 10:12] (current)
willowlark
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-======= Types =======+====== Types ======
  
 {{obsidian:media:root:Pasted image 20210818192148.png?nolink&600|}} {{obsidian:media:root:Pasted image 20210818192148.png?nolink&600|}}
  
-======= Skills =======+====== Skills ======
  
 ^Strength^Dexterity^Vitality^Special^Insight^ ^Strength^Dexterity^Vitality^Special^Insight^
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 ^Tough^Cool^Clever^Beauty^Cute^ ^Tough^Cool^Clever^Beauty^Cute^
  
-======= Will Points =======+====== Will Points ======
  
 **Spend** **Spend**
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 - get them as a reward for good role-play. - get them as a reward for good role-play.
  
-======= Combat =======+====== Combat ======
  
 **Pre Combat** **Pre Combat**
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   * Choose Abilities   * Choose Abilities
  
-====== Combat Loop ======+===== Combat Loop =====
  
   - Round Starts   - Round Starts
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   - Repeat from 2 until Combat Ends   - Repeat from 2 until Combat Ends
  
-====== A Pokemon’s Turn ======+===== A Pokemon’s Turn =====
  
   - Choose a Move to use //that you have not used this Round!//   - Choose a Move to use //that you have not used this Round!//
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       - Apply [[PokeRole Cheat Sheet#Pain Penalty All rolls EXCEPT ones with VIT or Will|Pain Penalty]]       - Apply [[PokeRole Cheat Sheet#Pain Penalty All rolls EXCEPT ones with VIT or Will|Pain Penalty]]
       - Equal to or Greater than Accuracy Roll: **Attack Evaded, no Damage, End of Turn**       - Equal to or Greater than Accuracy Roll: **Attack Evaded, no Damage, End of Turn**
-    * Clash+    * Clash //Cannot clash a Support Move!//
       - Chose a Damaging Move to use to clash with. //This counts as using the move for the Round!//       - Chose a Damaging Move to use to clash with. //This counts as using the move for the Round!//
       - Roll ''%%Clash+Strength%%'' if attacker used a Physical Move, ''%%Clash+Special%%'' if they used a Special move.       - Roll ''%%Clash+Strength%%'' if attacker used a Physical Move, ''%%Clash+Special%%'' if they used a Special move.
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   - Apply Damage   - Apply Damage
     - If Target’s type is immune to move’s type: **No Damage, end of Turn!**     - If Target’s type is immune to move’s type: **No Damage, end of Turn!**
 +    - If Target’s type resists move’s type & No Successes on Roll: **No Damage, end of Turn!**
     - No Successes on Damage roll: **1 Damage, end of Turn!**     - No Successes on Damage roll: **1 Damage, end of Turn!**
     - If Target’s type resists move’s type: **-1 from Damage for each resistant type!**     - If Target’s type resists move’s type: **-1 from Damage for each resistant type!**
-    - If Target’s type is weak to move’s type: **+1 Damagefor each weak type!**+    - If Target’s type is weak to move’s type: **+1 Damage for each weak type!**
     - Then: **Deal # of Successes as Damage, End of Turn!**     - Then: **Deal # of Successes as Damage, End of Turn!**
  
-===== Max Targets in Range by Rank =====+==== Max Targets in Range by Rank ====
  
 ^Rank         ^Targets^ ^Rank         ^Targets^
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 |Professional+|6      | |Professional+|6      |
  
-===== Successes Required =====+==== Successes Required ====
  
 ^Action # in Round^Required Successes^ ^Action # in Round^Required Successes^
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 |5                |5                 | |5                |5                 |
  
-===== Pain Penalty (All rolls EXCEPT ones with VIT or Will) =====+==== Pain Penalty (All rolls EXCEPT ones with VIT or Will) ====
  
 ^HP    ^Reduce Successes by^ ^HP    ^Reduce Successes by^
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 |1 HP  |2                  | |1 HP  |2                  |
  
-======= Dynamax =======+====== Dynamax ======
  
 While a Pokémon is in Dynamax form it will obtain the following benefits: While a Pokémon is in Dynamax form it will obtain the following benefits:
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   * Max and G-Max Moves cannot be copied.   * Max and G-Max Moves cannot be copied.
  
-======= Status =======+====== Status ======
  
 ^Status        ^Effect                                          ^Resist                                                                      ^Duration                           ^ ^Status        ^Effect                                          ^Resist                                                                      ^Duration                           ^
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 |In Love       |1/2 Damage against Foe and foe’s allies         |''%%Insight%%'' @ round start, 2+ successes ignore this effect for the round|1 Scene or Switched Out            | |In Love       |1/2 Damage against Foe and foe’s allies         |''%%Insight%%'' @ round start, 2+ successes ignore this effect for the round|1 Scene or Switched Out            |
  
-======= Weather =======+====== Weather ======
  
   * **Sunny **   * **Sunny **
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     * Pokemon don’t need to Recharge.     * Pokemon don’t need to Recharge.
  
-======= Catching =======+====== Catching ======
  
 Catch rolls are: ''%%Seal Potency%%'' + ''%%Bonus Successes%%'' Catch rolls are: ''%%Seal Potency%%'' + ''%%Bonus Successes%%''
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 {{obsidian:media:root:Pasted image 20211020210218.png?nolink&600|}} {{obsidian:media:root:Pasted image 20211020210218.png?nolink&600|}}
  
-======= Training =======+====== Training ======
  
 Training rolls are ''%%<Relevant Attribute/Social> + Lore%%''. Training rolls are ''%%<Relevant Attribute/Social> + Lore%%''.
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   * Pokémon may forget Moves and learn new Moves from available Ranks. //Forgotten Moves exclusive to previous Evolutions are lost forever.//   * Pokémon may forget Moves and learn new Moves from available Ranks. //Forgotten Moves exclusive to previous Evolutions are lost forever.//
  
-======= Crit stats =======+====== Crit stats ======
  
 https:%%//%%anydice.com/program/28362 https:%%//%%anydice.com/program/28362