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obsidian:pokexplorers:alice_s_purrlion [2022/05/05 20:51]
willowlark created
obsidian:pokexplorers:alice_s_purrlion [2022/09/16 19:08] (current)
willowlark created
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 +#pokexplorers/pokemon
 +
 ====== Purrloin (M) ====== ====== Purrloin (M) ======
  
-**Rank**: Beginner **Nature**: Quirky (9) **Type** Dark **Ability** Limber **Total HP** 4+**Rank**: Beginner 
 +**Nature**: Quirky (9) 
 +**Type** Dark 
 +**Ability** Limber 
 +**Total HP** 4
  
 ^**Str**^⬤⬤ΟΟ (2/4)^**Tough** ^⬤ΟΟΟΟ^ ^**Str**^⬤⬤ΟΟ (2/4)^**Tough** ^⬤ΟΟΟΟ^
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 |**Allure**|0|**Etiquette**|1|**Intimidate**|2|**Perform**|2| |**Allure**|0|**Etiquette**|1|**Intimidate**|2|**Perform**|2|
  
-**Limber** This Pokémon is not affected by the Paralysis Status. The muscles of this Pokémon are incredibly flexible and elastic. Easing their movement, agility, and grace.+**Limber** This Pokémon is not affected by the Paralysis Status. 
 +The muscles of this Pokémon are incredibly flexible and elastic. Easing their movement, agility, and grace.
  
-**Unburden** The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute. This Pokémon is most comfortable when it is freed from having to carry stuff around. It loves to be able to move without restrictions.+**Unburden** The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute. 
 +This Pokémon is most comfortable when it is freed from having to carry stuff around. It loves to be able to move without restrictions.
  
 ===== Moves ===== ===== Moves =====
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 ==== Growl ==== ==== Growl ====
  
-Either by a menacing attitude or cute demeanor, the foe will be unsure about attacking the user with full force. **Type** Normal – Support **Target** All Foes – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH/CUTE + PERFORM = ??? **Effect** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)+Either by a menacing attitude or cute demeanor, the foe will be unsure about attacking the user with full force. 
 +**Type** Normal – Support 
 +**Target** All Foes – **Power** 0 
 +**Dmg Dice** None 
 +**Acc Dice** TOUGH/CUTE + PERFORM = ??? 
 +**Effect** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
  
 ==== Sand Attack ==== ==== Sand Attack ====
  
-The user shoots some sand into the opponent’s eyes. **Type** Ground – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + CHANNEL = (4) **Effect** Reduce the foe’s Accuracy.+The user shoots some sand into the opponent’s eyes. 
 +**Type** Ground – Support 
 +**Target** Foe – **Power** 0 
 +**Dmg Dice** None 
 +**Acc Dice** DEXTERITY + CHANNEL = (4) 
 +**Effect** Reduce the foe’s Accuracy.
  
 ==== Assist ==== ==== Assist ====
  
-The Pokémon hurriedly remembers one action performed by a partner. Some Pokémon can even do what a human does and assist him with any tasks. **Type** Normal – Support **Target** One Ally – **Power** 0 **Dmg Dice** None **Acc Dice** CLEVER + PERFORM = (4) **Effect** Choose one Move known by a random member of your party. You performed that Move using the Accuracy roll from Assist.+The Pokémon hurriedly remembers one action performed by a partner. Some Pokémon can even do what a human does and assist him with any tasks. 
 +**Type** Normal – Support 
 +**Target** One Ally – **Power** 0 
 +**Dmg Dice** None 
 +**Acc Dice** CLEVER + PERFORM = (4) 
 +**Effect** Choose one Move known by a random member of your party. You performed that Move using the Accuracy roll from Assist.
  
 ==== Scratch ==== ==== Scratch ====
  
-The Pokemon uses its sharp claws to scratch the enemy. **Type** Normal – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 ==== 4 **Acc Dice** DEXTERITY + BRAWL ==== (4) **Effect** -+The Pokemon uses its sharp claws to scratch the enemy. 
 +**Type** Normal – Physical 
 +**Target** Foe – **Power** 2 
 +**Dmg Dice** STRENGTH + 2 = 4 
 +**Acc Dice** DEXTERITY + BRAWL = (4) 
 +**Effect** -