Differences

This shows you the differences between two versions of the page.

Link to this comparison view

obsidian:pokerole2.0-statblocks:srd-zygarde_10 [2023/07/20 19:36]
willowlark created
— (current)
Line 1: Line 1:
-#PokeroleSRD/Statblock 
- 
-====== Zygarde 10% ====== 
- 
-A **Dragon/Ground** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Aura Break** Invert the effects that the Abilities Dark Aura and Fairy Aura have on their users. If said Abilities would increase a Dice Pool for their user, reduce it instead. 
-  * **Power Construct** At the end of the Round, if this Pokemon has half or less of its HP, change its Form to the next one. When this Pokemon changes Form, remove Status Ailments & restore its full HP & Will. This Ability can’t be copied, switched, or changed. 
- 
-===== Stats ===== 
- 
-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|9         |6       |6         |6             |4             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|6/6       |6/    |5/      |4/          |5/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
- 
-===== Moves ===== 
- 
-  * ☐ **Glare** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Paralyze the foe. -1 Accuracy. 
-  * ☐ **Bulldoze** - //Ground Type// Physical Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Reduce the Dexterity of those affected. 
-  * ☐ **Dragon Breath** - //Dragon Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Paralyze the foe. 
-  * ☐ **Bite** - //Dark Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Safeguard** - //Normal Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain. 
-  * ☐ **Dig** - //Ground Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this move, the User will be out of range. Can be hit by Earthquake, Magnitude, or a similar move. 
-  * ☐ **Bind** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Block. Deal 2 dice of damage at the end of each Round. Lasts 4 Rounds. -2 Accuracy. 
-  * ☐ **Land’s Wrath** - //Ground Type// Physical Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Strength+Channel// with a damage pool of //Strength+3//. **Effect:** Lethal. Ranged. All Foes in Range. 
-  * ☐ **Sandstorm** - //Rock Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Sandstorm Weather is activated for the next 4 Rounds. 
-  * ☐ **Haze** - //Ice Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Remove all Increased or Reduced Attributes and Traits on everyone on the Battlefield. 
-  * ☐ **Crunch** - //Dark Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. Roll 1 Chance Dice to reduce foe’s Defense. 
-  * ☐ **Earthquake** - //Ground Type// Physical Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Area Attack. Ranged. 
-  * ☐ **Camouflage** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** For the rest of the scene the User changes type to one that fits the terrain it is in (i.e. Usar is in a rocky cave, becoming rock type) 
-  * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. 
-  * ☐ **Coil** - //Poison Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Increase the User’s Strength, Defense, and Accuracy. 
-  * ☐ **Outrage** - //Dragon Type// Physical Move learned at //Master//. Targets //Random Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Rampage. 
-  * ☐ **Extreme Speed** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 2. Triple the Pokemon’s movement speed. 
-  * ☐ **Dragon Dance** - //Dragon Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Increase the User’s Strength and Dexterity. 
-  * ☐ **Thousand Waves** - //Ground Type// Physical Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Special+Brawl// with a damage pool of //Strength+3//. **Effect:** Blocks. Ranged. All Foes in Range. 
-  * ☐ **Thousand Arrows** - //Ground Type// Physical Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Strength+Channel// with a damage pool of //Strength+3//. **Effect:** Lethal. Ranged. All Foes in Range. If successful, Flying and Levitating Pokemon can be hit by Ground-Type Moves for the rest of the scene.