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obsidian:pokerole2.0-statblocks:srd-zamazenta_crown_form [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Zamazenta (Crown Form) ====== 
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-A **Fighting/Steel** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Dauntless Shield** Whenever this Pokemon enters battle, Increase 2 Points to its Defense. Outside of battle, this Pokemon is immune to physical damage. 
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-===== Stats ===== 
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-^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|13        |7       |7         |7             |5             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|7/7       |7/    |8/      |5/          |8/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Metal Burst** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+0//. **Effect:** This Move only works if the foe just used an attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. 
-  * ☐ **Wide Guard** - //Rock Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Priority 3. Shield. Reduce 3 Damage the User and Allies would receive from a damaging move. Reduce to zero the set damage from a move the User and Allies would take. 
-  * ☐ **Metal Claw** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 1 Chance Dice to Increase the user’s Strength. -1 Accuracy. 
-  * ☐ **Howl** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Cool+Intimidate//. **Effect:** Increase the User’s Strength. 
-  * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. 
-  * ☐ **Bite** - //Dark Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Slash** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. 
-  * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. 
-  * ☐ **Iron Head** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch the Foe. 
-  * ☐ **Laser Focus** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** The next time the user lands a hit it will be treated as if it were a Critical Hit. 
-  * ☐ **Crunch** - //Dark Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. Roll 1 Chance Dice to reduce foe’s Defense. 
-  * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. 
-  * ☐ **Close Combat** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** After dealing damage, Reduce the User’s Defense and Sp. Defense. 
-  * ☐ **Giga Impact** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. 
-  * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds. 
-  * ☐ **Reflect** - //Psychic Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds. 
-  * ☐ **Safeguard** - //Normal Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain. 
-  * ☐ **Steel Beam** - //Steel Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Recoil. 
-  * ☐ **Behemoth Bash** - //Steel Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Vitality+Brawl// with a damage pool of //Strength+4//. **Effect:** If the Foe is under the effects of Dynamax, This Move becomes Lethal and you add 4 Extra Dice to the Damage Pool.