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obsidian:pokerole2.0-statblocks:srd-venomoth [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Venomoth ====== 
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-A **Bug/Poison** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Shield Dust** If this Pokemon is hit by an attack with chance dice for an additional effect, it won’t be affected by said effects. 
-  * **Tinted Lens** If a foe has a resistance against an attack performed by this Pokemon, make that attack deal Regular Damage instead. If the foe has a double resistance, make the attack as if the foe had only one. 
-  * **Wonder Skin** Reduce up to 2 Chance Dice from foes against this Pokemon. (Example: The move Ember has 1 Chance Dice to Burn the foe, against this Pokemon it has zero Chance Dice). 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |2/    |2/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Foresight** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Insight+Alert//. **Effect:** The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. 
-  * ☐ **Disable** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** The Target cannot use the last move it performed. Lasts 4 Rounds. 
-  * ☐ **Confusion** - //Psychic Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. 
-  * ☐ **Supersonic** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Tough+Channel//. **Effect:** Confuse the foe. -3 Accuracy. 
-  * ☐ **Silver Wind** - //Bug Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase User’s Strength. Dexterity. Special. Defense. Sp. Defense. 
-  * ☐ **Quiver Dance** - //Bug Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** Increases Dexterity, Special, and Sp. Defense. 
-  * ☐ **Poison Fang** - //Poison Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 5 Chance Dice to Badly Poison the Foe. 
-  * ☐ **Poison Powder** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison the Foe. -2 Accuracy. 
-  * ☐ **Leech Life** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user restores HP equal to half the damage dealt rounded down. 
-  * ☐ **Stun Spore** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Paralyze the Foe. -2 Accuracy. 
-  * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. 
-  * ☐ **Sleep Powder** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. -2 Accuracy. 
-  * ☐ **Signal Beam** - //Bug Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Confuse the foe. 
-  * ☐ **Zen Headbutt** - //Psychic Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. 
-  * ☐ **Bug Buzz** - //Bug Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+3//. **Effect:** Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense. 
-  * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. 
-  * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. 
-  * ☐ **Morning Sun** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Basic Heal. If successful spend 1 Will point to activate. Complete Heal during Sunny Weather. If Rain/Sandstorm Weather is in effect or it’s night or you are indoors/underground this move only heals 1 HP. 
-  * ☐ **Defog** - //Flying Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Remove all Barriers (ie. Light Screen, Reflect), Entry Hazards (Toxic Spikes, Stealth Rock, etc.), and Terrains (Misty Terrain, Electric Terrain, etc.) from the battlefield.