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obsidian:pokerole2.0-statblocks:srd-tapu_bulu [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Tapu Bulu ====== 
- 
-A **Grass/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Grassy Surge** When this Pokemon comes out, it automatically starts the effects of the Move Grassy Terrain. (In case of stalemate the Pokemon with higher Will might keep the dominant Terrain) 
-  * **Telepathy** This Pokemon won’t receive damage from moves performed by its allies. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|10        |5       |5         |7             |5             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|7/7       |5/    |6/      |5/          |6/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
- 
-===== Moves ===== 
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-  * ☐ **Grassy Terrain** - //Grass Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful, spend 1 Will point to activate. Everyone in the user’s side of the field heals 1 HP at the end of each round. Add 1 Extra Dice to the Damage Rolls of Grass Type Moves. 
-  * ☐ **Wood Hammer** - //Grass Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Recoil. 
-  * ☐ **Superpower** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Lethal. Reduce User’s Strength and Defense. 
-  * ☐ **Mean Look** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Blocks. 
-  * ☐ **Disable** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** The Target cannot use the last move it performed. Lasts 4 Rounds. 
-  * ☐ **Whirlwind** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Nature//. **Effect:** Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If it’s the last or only Pokemon the move fails. Switcher Move. 
-  * ☐ **Withdraw** - //Water Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Increase User’s Defense. 
-  * ☐ **Leafage** - //Grass Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. 
-  * ☐ **Horn Attack** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. 
-  * ☐ **Scary Face** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Dexterity by 2. 
-  * ☐ **Leech Seed** - //Grass Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy. 
-  * ☐ **Horn Leech** - //Grass Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The User restores HP equal to half the damage dealt, rounded down. 
-  * ☐ **Rototiller** - //Ground Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the Strength and Special of all Grass Type Pokemon in the battlefield. 
-  * ☐ **Nature’s Madness** - //Fairy Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature// with a damage pool of //+0//. **Effect:** Damage Roll is Half of the Foe’s remaining HP (up to 10) Rounded down. If the remaining HP of the foe is 1, this move fails. Ignore the foe’s Defenses. -1 Accuracy. 
-  * ☐ **Zen Headbutt** - //Psychic Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. 
-  * ☐ **Megahorn** - //Bug Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Lethal Damage. -2 Accuracy. 
-  * ☐ **Skull Bash** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Increase the User’s Defense. Charge. 
-  * ☐ **Iron Defense** - //Steel Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Vitality+Channel//. **Effect:** Increase the User’s Defense by 2. 
-  * ☐ **Dual Chop** - //Dragon Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Double Action. -1 Accuracy. 
-  * ☐ **Focus Punch** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Fist Based. Charge Move. The User will flinch if it gets hit before releasing this attack. 
-  * ☐ **Worry Seed** - //Grass Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Until the end of the Scene. Target’s Ability is now “Insomnia”.