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obsidian:pokerole2.0-statblocks:srd-swadloon [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Swadloon ====== 
- 
-A **Bug/Grass** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Leaf Guard** If Sunny weather is in effect, this Pokemon can’t have any Status Conditions inflicted. Previously inflicted conditions remain. 
-  * **Chlorophyll** If Sunny Weather is in effect, Increase 2 Points to this Pokemon’s Dexterity Attribute. 
-  * **Overcoat** This Pokemon won’t be damaged by weather conditions. 
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-===== Stats ===== 
- 
-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |1       |1         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |1/    |2/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **String Shot** - //Bug Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Targets All Foes in Range. Reduce the Dexterity of those affected. 
-  * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Razor Leaf** - //Grass Type// Physical Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. High Critical. 
-  * ☐ **Bug Bite** - //Bug Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target Pokemon is holding a berry, the user eats it and gains its effect. 
-  * ☐ **Grass Whistle** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Perform//. **Effect:** Sound Based. Put the Target to Sleep. -3 Accuracy. 
-  * ☐ **Protect** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take. 
-  * ☐ **Camouflage** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** For the rest of the scene the User changes type to one that fits the terrain it is in (i.e. Usar is in a rocky cave, becoming rock type) 
-  * ☐ **Iron Defense** - //Steel Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Vitality+Channel//. **Effect:** Increase the User’s Defense by 2. 
-  * ☐ **Seed Bomb** - //Grass Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Ranged.