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obsidian:pokerole2.0-statblocks:srd-steenee [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Steenee ====== 
- 
-A **Grass** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Leaf Guard** If Sunny weather is in effect, this Pokemon can’t have any Status Conditions inflicted. Previously inflicted conditions remain. 
-  * **Oblivious** This Pokemon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc. 
-  * **Sweet Veil** The Pokemon and its allies are immune to the Sleep status. Increase random encounters with Wild Pokemon. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |1             |1             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|1/3       |2/    |2/      |1/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Play Nice** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce the foe’s Strength. 
-  * ☐ **Splash** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Dexterity+Brawl//. 
-  * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. 
-  * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity. 
-  * ☐ **Razor Leaf** - //Grass Type// Physical Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. High Critical. 
-  * ☐ **Double Slap** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -2 Accuracy. 
-  * ☐ **Magical Leaf** - //Grass Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. 
-  * ☐ **Teeter Dance** - //Normal Type// Support Move learned at //Amateur//. Targets //Area//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Inflicts Confusion. 
-  * ☐ **Stomp** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Aromatic Mist** - //Fairy Type// Support Move learned at //Amateur//. Targets //One Ally//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase one Ally’s Defense and Sp. Defense. 
-  * ☐ **Captivate** - //Normal Type// Support Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Beauty+Allure//. **Effect:** If the affected targets are from the opposite gender, Reduce their Special by 2. 
-  * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Ace//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep. 
-  * ☐ **Leaf Storm** - //Grass Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Reduce the User’s Special by 2. -1 Accuracy. 
-  * ☐ **Acupressure** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Dexterity+Nature//. **Effect:** Increase a Random Attribute. If this Move is used again, the previous Attribute Modifier is removed. 
-  * ☐ **Feint** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Priority 2. This Move ignores any Shielding Move. 
-  * ☐ **Synthesis** - //Grass Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If Successful spend 1 Will point to activate. If performed under Sunny weather this Move is a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP.