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obsidian:pokerole2.0-statblocks:srd-starmie [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Starmie ====== 
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-A **Water/Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Illuminate** Increases the chance of random Wild Pokemon encounters. If there were enviromental challenges where there is reduced visibility, this Pokemon and it’s allies are immune to the effects. 
-  * **Natural Cure** At the end of the round, if this Pokemon has a Status Ailment, it Rolls 3 Chance Dice to heal itself. 
-  * **Analytic** If this Pokemon has a lower initiative than its target, Add 1 Dice to all of its Damage Pools. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |3       |3         |2             |3             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/5       |3/    |2/      |3/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Spotlight** - //Normal Type// Support Move learned at //Starter//. Targets //One Ally//. It’s Accuracy dice are //Cool+Perform//. **Effect:** Priority 3. Foes will target One Ally this turn. 
-  * ☐ **Water Gun** - //Water Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. 
-  * ☐ **Recover** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage. 
-  * ☐ **Swift** - //Normal Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. 
-  * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity. 
-  * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe. 
-  * ☐ **Hydro Pump** - //Water Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+5//. **Effect:** -1 Accuracy. 
-  * ☐ **Signal Beam** - //Bug Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Confuse the foe. 
-  * ☐ **Thunder Wave** - //Electric Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Paralyze the foe. -1 Accuracy. 
-  * ☐ **Twister** - //Dragon Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 2 Chance Dice to Flinch the foes.