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obsidian:pokerole2.0-statblocks:srd-snorlax [2023/07/20 19:36]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Snorlax ====== 
- 
-A **Normal** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Immunity** Poison and Badly Poisoned Status deal no damage to this Pokemon. 
-  * **Thick Fat** Reduce by 1 the damage taken from Fire and Ice-Type moves. 
-  * **Gluttony** This Pokemon can eat any type of food, medicine or herbal medicine with no negative. This pokemon can eat any held berries at any point of the battle as a free action. 
- 
-===== Stats ===== 
- 
-^**HP (8)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|10        |1       |1         |3             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|3/6       |1/    |2/      |2/          |3/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Defense Curl** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Increase the User’s Defense. 
-  * ☐ **Amnesia** - //Psychic Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** Increase the User’s Sp. Defense by 2. 
-  * ☐ **Lick** - //Ghost Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Paralyze the Foe. 
-  * ☐ **Yawn** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** If the target is not removed from battle by the start of its next Round, it will fall asleep. 
-  * ☐ **Chip Away** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** This attack ignores Defense and Evasion modifiers on the foe. 
-  * ☐ **Body Slam** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Paralyze the foe. 
-  * ☐ **Rest** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End). 
-  * ☐ **Snore** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** This move can only be used if the user asleep. Roll 3 Chance Dice to Flinch the foe. Sound Based Move. 
-  * ☐ **Sleep Talk** - //Normal Type// Support Move learned at //Amateur//. Targets //Random Foe//. It’s Accuracy dice are //+//. **Effect:** While this Pokemon is asleep, it may use one of its Moves at random. 
-  * ☐ **Rollout** - //Rock Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. Add 1 Extra Dice to the Damage Roll of the last Rollout hit the user performs. If the Pokemon used Defense Curl this Round, add 1 Extra Dice to the Damage Roll of every hit. -1 Accuracy. 
-  * ☐ **Block** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl//. **Effect:** Blocks. 
-  * ☐ **Crunch** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. Roll 1 Chance Dice to reduce foe’s Defense. 
-  * ☐ **Belly Drum** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** User deals Damage to itself equal to Half of its total HP rounded down. Increase User’s Strength by 3. 
-  * ☐ **Heavy Slam** - //Steel Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Add 1 Extra Dice for every 50 kgs. of weight above the target’s weight, up to +4 Extra Dice. 
-  * ☐ **Giga Impact** - //Normal Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. 
-  * ☐ **High Horsepower** - //Ground Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Outrage** - //Dragon Type// Physical Move learned at //Pro//. Targets //Random Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Rampage. 
-  * ☐ **Gunk Shot** - //Poison Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Ranged. Roll 3 Chance Dice to Poison the Foe. -2 Accuracy. 
-  * ☐ **Self Destruct** - //Normal Type// Physical Move learned at //Pro//. Targets //Area//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+8//. **Effect:** After performing the move, the user receives damage equal to its remaining HP.