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obsidian:pokerole2.0-statblocks:srd-shiinotic [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Shiinotic ====== 
- 
-A **Grass/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Illuminate** Increases the chance of random Wild Pokemon encounters. If there were enviromental challenges where there is reduced visibility, this Pokemon and it’s allies are immune to the effects. 
-  * **Effect Spore** If hit by a Non-Ranged Physical Attack, the Pokemon rolls 3 Chance Dice to Poison, Paralize or Sleep the foe at random. 
-  * **Rain Dish** If Rain weather is in effect, you may restore 1 HP to this Pokemon at the end of each Round. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |1       |1         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |1/    |2/      |2/          |3/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Absorb** - //Grass Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** The user restores HP equal to half the damage dealt rounded down. 
-  * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Flash** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Reduce 1 success from all the foe’s Accuracy rolls. 
-  * ☐ **Moonlight** - //Fairy Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Basic Heal. If successful spend 1 Will point to activate. If performed at Night or Sunny Weather is in effect this move becomes a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP 
-  * ☐ **Mega Drain** - //Grass Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. 
-  * ☐ **Sleep Powder** - //Grass Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. -2 Accuracy. 
-  * ☐ **Ingrain** - //Grass Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** User Heals 1 HP at the end of every Round. While this move is active the User is now Blocked. 
-  * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe. 
-  * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. 
-  * ☐ **Strength Sap** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Reduce Foe’s Strength. User Heals HP equal to the Foe’s Current Strength Score. Healing in-battle limitations apply. 
-  * ☐ **Dream Eater** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+4//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. The target must be asleep, this move will fail otherwise. 
-  * ☐ **Spotlight** - //Normal Type// Support Move learned at //Amateur//. Targets //One Ally//. It’s Accuracy dice are //Cool+Perform//. **Effect:** Priority 3. Foes will target One Ally this turn. 
-  * ☐ **Spore** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. 
-  * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. 
-  * ☐ **Leech Seed** - //Grass Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy. 
-  * ☐ **Growth** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Strength and Special. 
-  * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Pro//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.