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obsidian:pokerole2.0-statblocks:srd-salandit [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Salandit ====== 
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-A **Poison/Fire** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Corrosion** Ignore any immunity the foe has to Poison-Type Damage and/or to be inflicted Poison and Badly Poisoned Status Ailments. 
-  * **Oblivious** This Pokemon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc. 
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-===== Stats ===== 
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-^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|4         |2       |2         |1             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|1/3       |2/    |1/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Poison Gas** - //Poison Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison those affected. -1 Accuracy. 
-  * ☐ **Ember** - //Fire Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Burn the foe. 
-  * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. 
-  * ☐ **Dragon Rage** - //Dragon Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** This moves always inflicts 2 damage. 
-  * ☐ **Smog** - //Poison Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** Roll 4 Chance Dice Poison the Foe. -2 Accuracy. 
-  * ☐ **Double Slap** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -2 Accuracy. 
-  * ☐ **Flame Burst** - //Fire Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** After dealing damage, the user may roll 1 Dice of Damage against two other Targets. 
-  * ☐ **Toxic** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Badly Poison the Foe. -1 Accuracy. 
-  * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2. 
-  * ☐ **Venoshock** - //Poison Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** If the Foe is already poisoned, add 2 Extra Dice to the Damage Pool. 
-  * ☐ **Flamethrower** - //Fire Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Apply Burn 2 to the foe. 
-  * ☐ **Venom Drench** - //Poison Type// Support Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** If an affected foe is poisoned or becomes poisoned in the same Round you used this Move then Reduce its Strength, Special, and Dexterity. 
-  * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. 
-  * ☐ **Attract** - //Normal Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Beauty+Allure//. **Effect:** If Successful, Target is now In Love. This Move fails if target is from same gender as the User or genderless. 
-  * ☐ **Fake Out** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. 
-  * ☐ **Will-O-Wisp** - //Fire Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Burn the Foe. -2 Accuracy.