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obsidian:pokerole2.0-statblocks:srd-morgrem [2023/07/20 19:38]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Morgrem ====== 
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-A **Dark/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Prankster** Add Pritority +1 to all Support moves of this Pokemon. 
-  * **Frisk** When this Pokemon enters the battlefield, Storyteller must reveal its trainer the held item of one foe. 
-  * **Pickpocket** If this Pokemon is not holding an Item it will steal the held Item of the foe it just hit with a Non-Ranged Physical Attack. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |2/    |2/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Fake Out** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. 
-  * ☐ **Confide** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce the foes’ Special. 
-  * ☐ **Bite** - //Dark Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Flatter** - //Dark Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cool+Allure//. **Effect:** Increase the foe’s Special. Confuse foe. 
-  * ☐ **Fake Tears** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Reduce the foe’s Sp. Defense by 2. 
-  * ☐ **Assurance** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool. 
-  * ☐ **Swagger** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Increase the foe’s Strength by 2. Inflicts Confusion. 
-  * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. 
-  * ☐ **Torment** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** The target cannot use the same Moves it used during the last Round. Lasts 4 Rounds. 
-  * ☐ **False Surrender** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure// with a damage pool of //Strength+3//. **Effect:** Never Fail. 
-  * ☐ **Dark Pulse** - //Dark Type// Special Move learned at //Amateur//. Targets //Random Foe//. It’s Accuracy dice are //Insight+Channel// with a damage pool of //Special+3//. **Effect:** Targets random foe. Roll 2 Chance Dice to Flinch the foe. 
-  * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2. 
-  * ☐ **Foul Play** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+3//. **Effect:** S.T.A.B of the user and Strength of the foe apply for this move’s damage. 
-  * ☐ **Play Rough** - //Fairy Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Reduce foe’s Strength. -1 Accuracy. 
-  * ☐ **Leech Life** - //Bug Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user restores HP equal to half the damage dealt rounded down. 
-  * ☐ **Metronome** - //Normal Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Perform// with a damage pool of //Special+0//. **Effect:** Roll a dice to determine this move’s power. The appearance and Type of this move are decided by the Storyteller. 
-  * ☐ **Trick** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Allure//. **Effect:** The foe and the user swap Held Items.