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obsidian:pokerole2.0-statblocks:srd-melmetal [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Melmetal ====== 
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-A **Steel** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Iron Fist** Add 1 Dice to the Damage Pool of Fist Based moves. 
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-===== Stats ===== 
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-^**HP (6)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|10        |1       |1         |4             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|4/8       |1/    |4/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Thunder Punch** - //Electric Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Fist Based. Roll 1 Chance Dice to Paralyze foe. 
-  * ☐ **Thunder Shock** - //Electric Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Paralyze the foe. 
-  * ☐ **Harden** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Increase the User’s Defense. 
-  * ☐ **Tail Whip** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Reduce the foe’s Defense. 
-  * ☐ **Headbutt** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch. May call Random Encounters when hitting trees. 
-  * ☐ **Thunder Wave** - //Electric Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Paralyze the foe. -1 Accuracy. 
-  * ☐ **Acid Armor** - //Poison Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Defense by 2. 
-  * ☐ **Flash Cannon** - //Steel Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. 
-  * ☐ **Mega Punch** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** -1 Accuracy. 
-  * ☐ **Protect** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take. 
-  * ☐ **Discharge** - //Electric Type// Special Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Paralyze those affected. 
-  * ☐ **Dynamic Punch** - //Fighting Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Fist Based. Confuse the foe. -3 Accuracy. 
-  * ☐ **Superpower** - //Fighting Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Lethal. Reduce User’s Strength and Defense. 
-  * ☐ **Double Iron Bash** - //Steel Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the Foe. 
-  * ☐ **Hyper Beam** - //Normal Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. 
-  * ☐ **High Horsepower** - //Ground Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Giga Impact** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. 
-  * ☐ **Self Destruct** - //Normal Type// Physical Move learned at //Pro//. Targets //Area//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+8//. **Effect:** After performing the move, the user receives damage equal to its remaining HP.