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obsidian:pokerole2.0-statblocks:srd-loudred [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Loudred ====== 
- 
-A **Normal** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Soundproof** This Pokemon is immune to the damage and effects of all Sound-based moves. 
-  * **Scrappy** This Pokemon has the ability to hit Ghost-type Pokemon with Normal-type and Fighting-type moves, dealing Regular Damage. Apply the right resistances or weaknesses to the foe if it has a secondary type. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|5         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/5       |2/    |1/      |2/          |1/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Pound** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Uproar** - //Normal Type// Special Move learned at //Beginner//. Targets //Random Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move. 
-  * ☐ **Echoed Voice** - //Normal Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Sound Based. This move can be used many times in the same Round. Add 1 Extra Dice to the Damage Pool for every consecutive time you use it. Up to 8 dice may be added this way. Reset the effect if the user performs another move, evasion, or clash. 
-  * ☐ **Howl** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Cool+Intimidate//. **Effect:** Increase the User’s Strength. 
-  * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Bite** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Supersonic** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Channel//. **Effect:** Confuse the foe. -3 Accuracy. 
-  * ☐ **Stomp** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Screech** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Reduce the foe’s Defense by 2. Sound Based. 
-  * ☐ **Roar** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If its the last or only Pokemon the move fails. Switcher Move. 
-  * ☐ **Synchronoise** - //Psychic Type// Special Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+5//. **Effect:** Sound Based. Choose a Type (Fire, Poison, Steel, etc.) this move only affects those with that Type. 
-  * ☐ **Rest** - //Psychic Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End). 
-  * ☐ **Sleep Talk** - //Normal Type// Support Move learned at //Ace//. Targets //Random Foe//. It’s Accuracy dice are //+//. **Effect:** While this Pokemon is asleep, it may use one of its Moves at random. 
-  * ☐ **Hyper Voice** - //Normal Type// Special Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Sound Based. 
-  * ☐ **Shock Wave** - //Electric Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. 
-  * ☐ **Water Pulse** - //Water Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Confuse the foe. 
-  * ☐ **Icy Wind** - //Ice Type// Special Move learned at //Pro//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Reduce Dexterity of those affected.