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obsidian:pokerole2.0-statblocks:srd-keldeo_resolute_form [2023/07/20 19:36]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Keldeo (Resolute Form) ====== 
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-A **Water/Fighting** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Justified** The first time this Pokemon is hit by a Dark-Type Attack or if it has witnessed something it considers unjust, Increase 1 Point to its Strength Attribute. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|10        |6       |6         |6             |7             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|6/6       |6/    |6/      |7/          |5/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Aqua Jet** - //Water Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. 
-  * ☐ **Leer** - //Normal Type// Support Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the Defense of those affected. 
-  * ☐ **Double Kick** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Double Action. 
-  * ☐ **Bubble Beam** - //Water Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Dexterity. 
-  * ☐ **Take Down** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Recoil. -2 Accuracy. 
-  * ☐ **Helping Hand** - //Normal Type// Support Move learned at //Master//. Targets //One Ally//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5. 
-  * ☐ **Retaliate** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** If an ally fainted during this or the last Round, add 3 Extra Dice to the Damage Pool. This effect can only be used once per Ally. 
-  * ☐ **Aqua Tail** - //Water Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. 
-  * ☐ **Sacred Sword** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Ignore any Increases to the foe’s Defense. 
-  * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. 
-  * ☐ **Quick Guard** - //Fighting Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Priority 3. Shield Move. This move will only protect against Damaging Moves with “Priority”. Reduce 3 Dice from the foe’s Damage Pool. Negate the effects of support moves that target the User and Allies. 
-  * ☐ **Work Up** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Strength+Athletic//. **Effect:** Increase the User’s Strength and Special. 
-  * ☐ **Hydro Pump** - //Water Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+5//. **Effect:** -1 Accuracy. 
-  * ☐ **Close Combat** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** After dealing damage, Reduce the User’s Defense and Sp. Defense. 
-  * ☐ **Surf** - //Water Type// Special Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. 
-  * ☐ **Waterfall** - //Water Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Follow Me** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Cool+Perform//. **Effect:** Foes will target the user this Round. Priority 5. 
-  * ☐ **Noble Roar** - //Normal Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Strength and Special.