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obsidian:pokerole2.0-statblocks:srd-honchkrow [2023/07/20 19:38]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Honchkrow ====== 
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-A **Dark/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Insomnia** This Pokemon is not affected by the Sleep Status. 
-  * **Super Luck** Add “High Critical” to all the Attack Moves of this Pokemon. If a move already has the High Critical property, this Pokemon will only need 1 More Success on the Accuracy roll to land a Critical instead of 2. 
-  * **Moxie** If a foe faints because of an attack dealt by this Pokemon, Increase 1 Point to its Strength Attribute. Up to 3 points can be increased this way. 
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-===== Stats ===== 
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-^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|7         |2       |2         |3             |3             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|3/7       |2/    |2/      |3/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Wing Attack** - //Flying Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Pursuit** - //Dark Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move. 
-  * ☐ **Haze** - //Ice Type// Support Move learned at //Beginner//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Remove all Increased or Reduced Attributes and Traits on everyone on the Battlefield. 
-  * ☐ **Dark Pulse** - //Dark Type// Special Move learned at //Amateur//. Targets //Random Foe//. It’s Accuracy dice are //Insight+Channel// with a damage pool of //Special+3//. **Effect:** Targets random foe. Roll 2 Chance Dice to Flinch the foe. 
-  * ☐ **Night Slash** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. High Critical. 
-  * ☐ **Swagger** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Increase the foe’s Strength by 2. Inflicts Confusion. 
-  * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2. 
-  * ☐ **Foul Play** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+3//. **Effect:** S.T.A.B of the user and Strength of the foe apply for this move’s damage. 
-  * ☐ **Quash** - //Dark Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** For the rest of the scene, the target will go last in the order of Initiative. 
-  * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. 
-  * ☐ **Perish Song** - //Normal Type// Support Move learned at //Pro//. Targets //Area//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based. 
-  * ☐ **Heat Wave** - //Fire Type// Special Move learned at //Pro//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Target all foes in Range. Roll 1 Chance Dice to Burn those affected. -1 Accuracy. 
-  * ☐ **Air Cutter** - //Flying Type// Special Move learned at //Pro//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Target all foes in Range. High Critical.