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obsidian:pokerole2.0-statblocks:srd-gligar [2023/07/20 19:38]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Gligar ====== 
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-A **Ground/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Hyper Cutter** This Pokemon cannot have its Strength Attribute reduced by any means. 
-  * **Sand Veil** If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this Pokemon. The Pokemon is immune to damage from Sandstorm weather. 
-  * **Immunity** Poison and Badly Poisoned Status deal no damage to this Pokemon. 
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-===== Stats ===== 
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-^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |2             |1             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/5       |2/    |3/      |1/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Poison Sting** - //Poison Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+1//. **Effect:** Ranged. Roll 3 Chance Dice to Poison the Target. 
-  * ☐ **Sand Attack** - //Ground Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Reduce the foe’s Accuracy. 
-  * ☐ **Harden** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Increase the User’s Defense. 
-  * ☐ **Knock Off** - //Dark Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** The target Pokemon loses its held item. 
-  * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. 
-  * ☐ **Fury Cutter** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. 
-  * ☐ **Feint Attack** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Never Fail. 
-  * ☐ **Acrobatics** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** If the User has a Held Item, remove 2 Dice from the Damage Roll. 
-  * ☐ **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. 
-  * ☐ **U-Turn** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move. 
-  * ☐ **Screech** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Reduce the foe’s Defense by 2. Sound Based. 
-  * ☐ **Sky Uppercut** - //Fighting Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** -1 Accuracy. 
-  * ☐ **X-Scissor** - //Bug Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. 
-  * ☐ **Guillotine** - //Normal Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+0//. **Effect:** The target is dealt damage equal to its remaining HP plus 1 Lethal. -5 Accuracy. 
-  * ☐ **Iron Tail** - //Steel Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Roll 3 Chance Dice to Reduce the foe’s Defense. -3 Accuracy. 
-  * ☐ **Poison Tail** - //Poison Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** High Critical. Roll 1 Chance Dice to Poison the Foe. 
-  * ☐ **Feint** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Priority 2. This Move ignores any Shielding Move.