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obsidian:pokerole2.0-statblocks:srd-corviknight [2023/07/20 19:36]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Corviknight ====== 
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-A **Flying/Steel** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Pressure** While this Pokemon is out, reduce the total Will Points of all foes by half, rounded down. 
-  * **Unnerve** Opponents may not consume their held berry while this Pokemon is in the field. 
-  * **Mirror Armor** All Attribute-reducing effects that target this Pokemon or its side of the battlefield will have its effects redirected into the foe’s instead. 
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-===== Stats ===== 
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-^**HP (6)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|9         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/5       |2/    |3/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Peck** - //Flying Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Leer** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the Defense of those affected. 
-  * ☐ **Steel Wing** - //Steel Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Increase the User’s Defense. -1 Accuracy. 
-  * ☐ **Iron Defense** - //Steel Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Vitality+Channel//. **Effect:** Increase the User’s Defense by 2. 
-  * ☐ **Metal Sound** - //Steel Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Sound Based. Reduce the foe’s Special Defense by 2. 
-  * ☐ **Power Trip** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Add 1 Dice to the Damage Pool of this Move for every Attribute increase the user has. Up to 7 Dice may be added this way. (ie. the user has 2 increased points on Defense, add 2 Damage dice). 
-  * ☐ **Hone Claws** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase the User’s Strength and Accuracy. 
-  * ☐ **Fury Attack** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. 
-  * ☐ **Pluck** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target is holding a Berry, the User eats it and gains its effects. 
-  * ☐ **Taunt** - //Dark Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds. 
-  * ☐ **Scary Face** - //Normal Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Dexterity by 2. 
-  * ☐ **Drill Peck** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Swagger** - //Normal Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Increase the foe’s Strength by 2. Inflicts Confusion. 
-  * ☐ **Brave Bird** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Recoil. 
-  * ☐ **Roost** - //Flying Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Basic Heal. Until the User’s next action this Pokemon will be vulnerable to Ground Type moves. 
-  * ☐ **Sky Attack** - //Flying Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Lethal. High Critical. Charge Move. Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. 
-  * ☐ **Steel Beam** - //Steel Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Recoil.