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obsidian:pokerole2.0-statblocks:srd-chatot [2023/07/20 19:38]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
- 
-====== Chatot ====== 
- 
-A **Normal/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Keen Eye** This Pokemon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply. 
-  * **Tangled Feet** While this Pokemon is Confused, Add an extra -2 “Reduced Accuracy” to all the foe’s Moves which target this Pokemon. 
-  * **Big Pecks** This Pokemon cannot have its Defense reduced. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |2/    |2/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Confide** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Cute+Allure//. **Effect:** Reduce the foes’ Special. 
-  * ☐ **Taunt** - //Dark Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds. 
-  * ☐ **Peck** - //Flying Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Growl** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Tough/cute+PERFORM//. **Effect:** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) 
-  * ☐ **Mirror Move** - //Flying Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** Copies the last Damaging Move the foe has performed. 
-  * ☐ **Chatter** - //Flying Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Perform// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Confuse the foe. Sound based move. 
-  * ☐ **Hyper Voice** - //Normal Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Sound Based. 
-  * ☐ **Sing** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Inflict Sleep on the target. Sound Based. -3 Accuracy. 
-  * ☐ **Fury Attack** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. 
-  * ☐ **Round** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll. 
-  * ☐ **Mimic** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copies the last move the target used until the end of the scene. That move replaces Mimic. 
-  * ☐ **Echoed Voice** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Sound Based. This move can be used many times in the same Round. Add 1 Extra Dice to the Damage Pool for every consecutive time you use it. Up to 8 dice may be added this way. Reset the effect if the user performs another move, evasion, or clash. 
-  * ☐ **Roost** - //Flying Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Basic Heal. Until the User’s next action this Pokemon will be vulnerable to Ground Type moves. 
-  * ☐ **Uproar** - //Normal Type// Special Move learned at //Ace//. Targets //Random Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move. 
-  * ☐ **Synchronoise** - //Psychic Type// Special Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+5//. **Effect:** Sound Based. Choose a Type (Fire, Poison, Steel, etc.) this move only affects those with that Type. 
-  * ☐ **Feather Dance** - //Flying Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** Reduce the foe’s Strength by 2. 
-  * ☐ **Agility** - //Psychic Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Increase the User’s Dexterity by 2. 
-  * ☐ **Boomburst** - //Normal Type// Special Move learned at //Pro//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+6//. **Effect:** Sound Based. 
-  * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2.