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obsidian:pokerole2.0-statblocks:srd-carkol [2023/07/20 19:39]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Carkol ====== 
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-A **Rock/Fire** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Steam Engine** The first time this Pokemon is hit with a Fire or Water-Type Move. Increase 3 Points to its Dexterity Atribute. 
-  * **Flame Body** When hit by a Non-Ranged Physical Attack, this Pokemon rolls 3 Chance Dice to burn the foe. 
-  * **Flash Fire** The first time this Pokemon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokemon uses until the end of the scene. Fire-type moves do not deal damage to this Pokemon. 
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-===== Stats ===== 
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-^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|6         |2       |2         |2             |2             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/4       |2/    |2/      |2/          |2/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Smokescreen** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Reduce the foe’s Accuracy. 
-  * ☐ **Flame Charge** - //Fire Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Increase the User’s Dexterity. 
-  * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity. 
-  * ☐ **Smack Down** - //Rock Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+2//. **Effect:** Ranged. Remove the foe’s Immunity to Ground-Type Attacks. 
-  * ☐ **Rock Polish** - //Rock Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Increase User’s Dexterity by 2. 
-  * ☐ **Ancient Power** - //Rock Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense. 
-  * ☐ **Incinerate** - //Fire Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Destroy the held Berries of those affected. 
-  * ☐ **Stealth Rock** - //Rock Type// Support Move learned at //Amateur//. Targets //Battlefield//. It’s Accuracy dice are //Dexterity+Stealth//. **Effect:** Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack. 
-  * ☐ **Heat Crash** - //Fire Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+2//. **Effect:** Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight above the target’s weight. Up to +4 Extra Dice may be added this way. 
-  * ☐ **Rock Blast** - //Rock Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Successive Actions. -1 Accuracy. 
-  * ☐ **Burn Up** - //Fire Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Will+Channel// with a damage pool of //Special+7//. **Effect:** Lethal. After Damage is dealt, the user is no longer considered a Fire-Type for the rest of the day (if its only type was Fire, it is now considered Typeless). Fire-type Moves won’t add their Power to the Damage pool of this Pokemon for the rest of the day. 
-  * ☐ **High Horsepower** - //Ground Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Scald** - //Water Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Burn the foe. 
-  * ☐ **Iron Defense** - //Steel Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Vitality+Channel//. **Effect:** Increase the User’s Defense by 2.