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obsidian:pokerole2.0-statblocks:srd-axew [2023/07/20 19:38]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Axew ====== 
- 
-A **Dragon** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
- 
-  * **Rivalry** If this Pokemon has a foe of the same gender, Increase 1 Point to its Strength Attribute. If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute. 
-  * **Mold Breaker** If a foe Pokemon has a type, an immunity, or an Ability that would prevent this Pokemon from attacking with a certain Move, ignore it. 
-  * **Unnerve** Opponents may not consume their held berry while this Pokemon is in the field. 
- 
-===== Stats ===== 
- 
-^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|5         |2       |2         |2             |1             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|2/5       |2/    |2/      |1/          |1/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
- 
-===== Skills ===== 
- 
-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Leer** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the Defense of those affected. 
-  * ☐ **Assurance** - //Dark Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool. 
-  * ☐ **Dragon Rage** - //Dragon Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** This moves always inflicts 2 damage. 
-  * ☐ **Dual Chop** - //Dragon Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Double Action. -1 Accuracy. 
-  * ☐ **Scary Face** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Dexterity by 2. 
-  * ☐ **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. 
-  * ☐ **False Swipe** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** The foe can’t go below 1 HP when hit by this Move. 
-  * ☐ **Dragon Claw** - //Dragon Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. 
-  * ☐ **Dragon Dance** - //Dragon Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Increase the User’s Strength and Dexterity. 
-  * ☐ **Taunt** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds. 
-  * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. 
-  * ☐ **Swords Dance** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Increase the User’s Strength by 2. 
-  * ☐ **Guillotine** - //Normal Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //+0//. **Effect:** The target is dealt damage equal to its remaining HP plus 1 Lethal. -5 Accuracy. 
-  * ☐ **Outrage** - //Dragon Type// Physical Move learned at //Ace//. Targets //Random Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Rampage. 
-  * ☐ **Giga Impact** - //Normal Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Must Recharge. Lethal. -1 Accuracy. 
-  * ☐ **Focus Energy** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle. 
-  * ☐ **Counter** - //Fighting Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Insight+Brawl// with a damage pool of //+2//. **Effect:** This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses. 
-  * ☐ **Night Slash** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. High Critical.