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obsidian:pokerole2.0-statblocks:srd-altaria_mega_form [2023/07/20 19:37]
willowlark created
— (current)
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-#PokeroleSRD/Statblock 
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-====== Altaria (Mega Form) ====== 
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-A **Dragon/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: 
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-  * **Pixilate** Normal-Type Attacks that the Pokemon uses will deal damage as if they were Fairy-Type. Affecting STAB, weakness and resistance. Add 1 extra Die of Damage to Fairy Moves. 
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-===== Stats ===== 
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-^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|8         |2       |2         |3             |3             | 
-|**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | 
-|3/6       |2/    |3/      |3/          |3/          | 
-|**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | 
-|1         |1       |1         |1             |1             | 
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-===== Skills ===== 
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-^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ 
-|                                 | 
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-===== Moves ===== 
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-  * ☐ **Growl** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Tough/cute+PERFORM//. **Effect:** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) 
-  * ☐ **Peck** - //Flying Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. 
-  * ☐ **Pluck** - //Flying Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target is holding a Berry, the User eats it and gains its effects. 
-  * ☐ **Astonish** - //Ghost Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Roll 3 Chance Dice to Flinch the foe. 
-  * ☐ **Sing** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Inflict Sleep on the target. Sound Based. -3 Accuracy. 
-  * ☐ **Fury Attack** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. 
-  * ☐ **Safeguard** - //Normal Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain. 
-  * ☐ **Disarming Voice** - //Fairy Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Insight+Perform// with a damage pool of //Special+2//. **Effect:** Sound Based. Never Fail. Targets All foes in range. 
-  * ☐ **Mist** - //Ice Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Nature//. **Effect:** For the next 4 Rounds, the User and Allies cannot have their Attributes or Traits reduced. 
-  * ☐ **Round** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll. 
-  * ☐ **Natural Gift** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+3//. **Effect:** User loses its held berry. Ranged. See Natural Gift on p.432 for more info. 
-  * ☐ **Take Down** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Recoil. -2 Accuracy. 
-  * ☐ **Refresh** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User cure itself from Poison, Burn, or Paralysis. 
-  * ☐ **Dragon Dance** - //Dragon Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Increase the User’s Strength and Dexterity. 
-  * ☐ **Dragon Breath** - //Dragon Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 3 Chance Dice to Paralyze the foe. 
-  * ☐ **Cotton Guard** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Increase the User’s Defense by 3. 
-  * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. 
-  * ☐ **Perish Song** - //Normal Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Beauty+Perform//. **Effect:** After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based. 
-  * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. 
-  * ☐ **Sky Attack** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+6//. **Effect:** Lethal. High Critical. Charge Move. Roll 3 Chance Dice to Flinch the foe. -1 Accuracy. 
-  * ☐ **Power Swap** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switch your Strength and Special with your foe. 
-  * ☐ **Draco Meteor** - //Dragon Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+6//. **Effect:** Lethal. Reduce User’s Special by 2. -1 Accuracy. 
-  * ☐ **Dragon Rush** - //Dragon Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** Roll 2 Chance Dice to Flinch the foe. -2 Accuracy.