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obsidian:cinnabar:cinnabar_mansion_index [2022/10/05 11:24]
willowlark created
obsidian:cinnabar:cinnabar_mansion_index [2022/10/17 07:12] (current)
willowlark
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 </adm> </adm>
  
-<adm info A Note on Formatting>+<adm note A Note on Formatting>
 In the module, you’ll find various formatting styles. Callout blocks like these can be imagined as sidebars. //Italic text// can be read as GM notes and tips. ''%%Code blocks%%'' contain rolls the players will need to make, in the format of ''%%attribute+skill%%''. If the code block has a ''%%x#%%'' at the end, that means the minimum number of successes is that number, not one. In the module, you’ll find various formatting styles. Callout blocks like these can be imagined as sidebars. //Italic text// can be read as GM notes and tips. ''%%Code blocks%%'' contain rolls the players will need to make, in the format of ''%%attribute+skill%%''. If the code block has a ''%%x#%%'' at the end, that means the minimum number of successes is that number, not one.
 </adm> </adm>
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   * In the statis chamber that once held Mewtwo the players find MissingNo and must fight to survive or escape. **Be sure to read ahead to this encounter!** //There are various options depending on the difficulty and tone you want for the finale.//   * In the statis chamber that once held Mewtwo the players find MissingNo and must fight to survive or escape. **Be sure to read ahead to this encounter!** //There are various options depending on the difficulty and tone you want for the finale.//
  
-<code> +<code mermaid
-graph TD  +flowchart TD 
 1[Shipwreck] 1[Shipwreck]
 2((Mansion Ruins)) 2((Mansion Ruins))