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nfgmfabula:session_zero [2023/11/01 20:48]
willowlark
nfgmfabula:session_zero [2023/11/17 09:11] (current)
willowlark
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     * Dunova: Nation of mostly sea faring mercenaries that frequently harass other. City state, water logged cites     * Dunova: Nation of mostly sea faring mercenaries that frequently harass other. City state, water logged cites
     * : Northern tech heavy kingdom, they pay off the Dunova to not annoy them, they blow out the side a mountain to build their big city. Large Gate to enter by land.      * : Northern tech heavy kingdom, they pay off the Dunova to not annoy them, they blow out the side a mountain to build their big city. Large Gate to enter by land. 
-    * : Kingdom run by competing mafia families, each family is tied to different external countries, art and cultural capital of the world.+    * Olcressia: Kingdom run by competing mafia families, each family is tied to different external countries, art and cultural capital of the world. 
 +    * 
     * : Very dangerous lands they live in, they're in arms race with dragons and other creatures that inhabit the lands so they have large armies and are well together.      * : Very dangerous lands they live in, they're in arms race with dragons and other creatures that inhabit the lands so they have large armies and are well together. 
     * Gods are final fantasy esk elemental icons     * Gods are final fantasy esk elemental icons
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     * Transportation Guild that manages portals and guide through it, decentralized. Portals are taken for granted as a fact of the world, no one knows how to "fix" them. Travel not through the guild is dangerous, non guild ships aren't trusted coming through portals.      * Transportation Guild that manages portals and guide through it, decentralized. Portals are taken for granted as a fact of the world, no one knows how to "fix" them. Travel not through the guild is dangerous, non guild ships aren't trusted coming through portals. 
     * Mysteries: 1/500 people born are with the full memory of a person whose died. They get this at 16 birthday. They might be treated differently.       * Mysteries: 1/500 people born are with the full memory of a person whose died. They get this at 16 birthday. They might be treated differently.  
-    *  
   * Group Creation Section (152)   * Group Creation Section (152)
     * Seeker. The portals are closing and we need to fix that somehow. We're looking for ways restore the portals. We're tasked on this by Regalia.      * Seeker. The portals are closing and we need to fix that somehow. We're looking for ways restore the portals. We're tasked on this by Regalia. 
   * Group Prologue (220)   * Group Prologue (220)
   * Do we Include:   * Do we Include:
-    * High Fantasy Splat +    * High Fantasy Splat Yes 
-    * Techno Fantasy Splat +    * Techno Fantasy Splat Not the Classes 
-    * Zero Powers +    * Zero Powers Wait, unlock later 
-    * Custom Weapons +    * Custom Weapons Yes 
-    * Starting Bonds +    * Starting Bonds Maybe 1 at 1 
-    * Quirks+    * Quirks Heavily Edit if we use them, leaning no
   * House Rules   * House Rules
 +    * Leveling at least once per session
     * RE: Fabula Points     * RE: Fabula Points
 +      * Always +1 Fabula per session 
     * Alternate Arcanist      * Alternate Arcanist 
-  * Scheduling and how the Round Robin will be handled +  * Scheduling and how the Round Robin will be handled Switch to Thursdays 
-  * VTTs and Tools+  * VTTs and Tools No full VTT