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nfgmfabula:session_zero [2023/11/01 20:18]
willowlark
nfgmfabula:session_zero [2023/11/17 09:11] (current)
willowlark
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     * Magic floating gems      * Magic floating gems 
     * Regalia: City State run by Magical Research Types     * Regalia: City State run by Magical Research Types
 +    * City of Endell: Guild run city state.
 +    * Holy Kingdom : City built around the eternal ruler, constantly reborn, holy kingdom 
 +    * Dunova: Nation of mostly sea faring mercenaries that frequently harass other. City state, water logged cites
 +    * : Northern tech heavy kingdom, they pay off the Dunova to not annoy them, they blow out the side a mountain to build their big city. Large Gate to enter by land. 
 +    * Olcressia: Kingdom run by competing mafia families, each family is tied to different external countries, art and cultural capital of the world.
 +    * 
 +    * : Very dangerous lands they live in, they're in arms race with dragons and other creatures that inhabit the lands so they have large armies and are well together. 
     * Gods are final fantasy esk elemental icons     * Gods are final fantasy esk elemental icons
     * Historical event: Giant monster that required the portal to be created. There's a lost gate      * Historical event: Giant monster that required the portal to be created. There's a lost gate 
Line 12: Line 19:
     * Historical Event: The united world defeated the monster, and the kingdoms split up when one kingdom tried to use a gate to conquer another, knowledge was lost.      * Historical Event: The united world defeated the monster, and the kingdoms split up when one kingdom tried to use a gate to conquer another, knowledge was lost. 
     * Transportation Guild that manages portals and guide through it, decentralized. Portals are taken for granted as a fact of the world, no one knows how to "fix" them. Travel not through the guild is dangerous, non guild ships aren't trusted coming through portals.      * Transportation Guild that manages portals and guide through it, decentralized. Portals are taken for granted as a fact of the world, no one knows how to "fix" them. Travel not through the guild is dangerous, non guild ships aren't trusted coming through portals. 
-    * 1/500 people born are with the full memory of a person whose died. They get this at 16 birthday. They might be treated differently.   +    * Mysteries: 1/500 people born are with the full memory of a person whose died. They get this at 16 birthday. They might be treated differently.  
-    * +
   * Group Creation Section (152)   * Group Creation Section (152)
     * Seeker. The portals are closing and we need to fix that somehow. We're looking for ways restore the portals. We're tasked on this by Regalia.      * Seeker. The portals are closing and we need to fix that somehow. We're looking for ways restore the portals. We're tasked on this by Regalia. 
   * Group Prologue (220)   * Group Prologue (220)
   * Do we Include:   * Do we Include:
-    * High Fantasy Splat +    * High Fantasy Splat Yes 
-    * Techno Fantasy Splat +    * Techno Fantasy Splat Not the Classes 
-    * Zero Powers +    * Zero Powers Wait, unlock later 
-    * Custom Weapons +    * Custom Weapons Yes 
-    * Starting Bonds +    * Starting Bonds Maybe 1 at 1 
-    * Quirks+    * Quirks Heavily Edit if we use them, leaning no
   * House Rules   * House Rules
 +    * Leveling at least once per session
     * RE: Fabula Points     * RE: Fabula Points
 +      * Always +1 Fabula per session 
     * Alternate Arcanist      * Alternate Arcanist 
-  * Scheduling and how the Round Robin will be handled +  * Scheduling and how the Round Robin will be handled Switch to Thursdays 
-  * VTTs and Tools+  * VTTs and Tools No full VTT