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dungeondays [2024/05/11 16:18]
willowlark
dungeondays [2024/05/11 17:12] (current)
willowlark
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 There is no map for this Dungeon, at least at first. The party will be making travel rolls to determine what they encounter next when they go down a path, and the dungeon will be mapped as you travel through it. When you've explored enough of the Dungeon (there will be a Clock that fills as you explore) you'll be able to challenge the Arcanum of a Domain. More Domains will appear as you conquer them, with greater challenges and treasures. There is no map for this Dungeon, at least at first. The party will be making travel rolls to determine what they encounter next when they go down a path, and the dungeon will be mapped as you travel through it. When you've explored enough of the Dungeon (there will be a Clock that fills as you explore) you'll be able to challenge the Arcanum of a Domain. More Domains will appear as you conquer them, with greater challenges and treasures.
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 +Combat is also not handled on a map. Fabula combat is the traditional turn based, party combat you'll see in older Final Fantasy games: each side lines up on a side of the screen and they alternate taking turns. You can synergize and combo with your party members this way which more than makes up for the lack of battle maps (and combat goes quicker too)
  
 You'll need to manage resources as you explore: though Fabula isn't as nitty gritty as DnD and you don't track things like arrows and rations. Instead you have a set number of Inventory Points to generate healing and recovery items which you'll run out of as your explore and need to return to the surface to replenish.  You'll need to manage resources as you explore: though Fabula isn't as nitty gritty as DnD and you don't track things like arrows and rations. Instead you have a set number of Inventory Points to generate healing and recovery items which you'll run out of as your explore and need to return to the surface to replenish.