Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dungeondays [2024/05/11 15:59]
willowlark
dungeondays [2024/05/11 17:12] (current)
willowlark
Line 1: Line 1:
-====== A Little About the World ======+====== I tried to keep this fairly brief but if this is too much text: there's a Short, Short Version at the end. ======
  
 +----
 +
 +
 +==== A Little About the World, for Context ====
 +{{ :screenshot_2024-05-11_at_5.06.34 pm.png?nolink&400|}}
   * The Dungeon is a massive complex that sits underneath what feels like the whole Continent. It appears both larger and smaller than it should in ways; there are entrances all across the Continent yet people from opposite ends frequently run into each other.   * The Dungeon is a massive complex that sits underneath what feels like the whole Continent. It appears both larger and smaller than it should in ways; there are entrances all across the Continent yet people from opposite ends frequently run into each other.
   * Areas of the Dungeon are controlled by a powerful creature know as an Arcanum. These creatures seem to synergize with the magicks that power the Dungeon and create a domain of influence around their lairs. This physically changes the Dungeon to match an environment that suits the Arcanum.    * Areas of the Dungeon are controlled by a powerful creature know as an Arcanum. These creatures seem to synergize with the magicks that power the Dungeon and create a domain of influence around their lairs. This physically changes the Dungeon to match an environment that suits the Arcanum. 
Line 8: Line 13:
   * **Agartha** is something along the lines of a gold rush down. A new entrance to the Dungeon was discovered and a town has sprung up around in the last decade. While it's small, it's remote and removed from the political influences that control other entrances.    * **Agartha** is something along the lines of a gold rush down. A new entrance to the Dungeon was discovered and a town has sprung up around in the last decade. While it's small, it's remote and removed from the political influences that control other entrances. 
  
-====== The Party ======+==== Where do you fit in? ====
  
 You are a small group of adventurers who've recently started exploring the Dungeon out of Agartha. You're new to the trade and your motives are your own, but without the backing of a Kingdom it's better to stick together than go it solo! You are a small group of adventurers who've recently started exploring the Dungeon out of Agartha. You're new to the trade and your motives are your own, but without the backing of a Kingdom it's better to stick together than go it solo!
  
-====== Playing ======+==== The Shill is Over, Time for Logistics ==== 
 + 
 +{{ :screenshot_2024-05-11_at_5.02.27 pm.png?nolink&400|}}
    
 This is a Fabula Ultima campaign, which is a game system that captures the feel of jRPGs such as Tales of, Trails, and Final Fantasy games. It's not directly related to any of these games though, just the Genre. We'll have a Virtual Tabletop in Foundry that can do a lot of lifting, though the game isn't complex by any means. This is a Fabula Ultima campaign, which is a game system that captures the feel of jRPGs such as Tales of, Trails, and Final Fantasy games. It's not directly related to any of these games though, just the Genre. We'll have a Virtual Tabletop in Foundry that can do a lot of lifting, though the game isn't complex by any means.
  
-My goal is for this to be a **Weekly game** through the summer (for now). If there's enough interest, it'll be an Open Table game, which means **whoever is available that week can play (up to 5 for balance), with missing players rotating out.** This should make it easier to have a party week to week, even with busy schedules. I've setup a [[https://crab.fit/dungeon-days-of-summer-495400|Crab Fit]] for generic week night availability, if interested put in your _general_ availability in there. IE, if you'll be free more than half the time on that night (and not at like, a square dancing lesson or something every week).+My goal is for this to be a **Weekly online game** through the summer (for now). If there's enough interest, it'll be an Open Table game, which means **whoever is available that week can play (up to 5 for balance), with missing players rotating out.** This should make it easier to have a party week to week, even with busy schedules.  
 + 
 +I've setup a [[https://crab.fit/dungeon-days-of-summer-495400|Crab Fit]] for generic week night availability, if interested put in your //general// availability in there. IE, if you'll be free more than half the time on that night (and not at like, a square dancing lesson or something every week).
  
 This game is going to focus on exploring the Dungeon. That will of course involve combat against the creatures living in the Dungeon, including the aforementioned Arcanum. Defeating Arcanum is a good goal to have but it doesn't have to be your only one. Fabula is a game that encourage collaborative storytelling, and this game is pretty flexible. Weaving in your own goals to your exploration is part of the fun! This game is going to focus on exploring the Dungeon. That will of course involve combat against the creatures living in the Dungeon, including the aforementioned Arcanum. Defeating Arcanum is a good goal to have but it doesn't have to be your only one. Fabula is a game that encourage collaborative storytelling, and this game is pretty flexible. Weaving in your own goals to your exploration is part of the fun!
Line 22: Line 31:
 There is no map for this Dungeon, at least at first. The party will be making travel rolls to determine what they encounter next when they go down a path, and the dungeon will be mapped as you travel through it. When you've explored enough of the Dungeon (there will be a Clock that fills as you explore) you'll be able to challenge the Arcanum of a Domain. More Domains will appear as you conquer them, with greater challenges and treasures. There is no map for this Dungeon, at least at first. The party will be making travel rolls to determine what they encounter next when they go down a path, and the dungeon will be mapped as you travel through it. When you've explored enough of the Dungeon (there will be a Clock that fills as you explore) you'll be able to challenge the Arcanum of a Domain. More Domains will appear as you conquer them, with greater challenges and treasures.
  
-You'll need to manage resources as you explore though Fabula isn't as nitty gritty as DnDyou don't track things like arrows and rations. Instead you have a set number of Inventory Points to generate healing and recovery items which you'll run out of as your explore and need to return to the surface to replenish. +Combat is also not handled on a map. Fabula combat is the traditional turn based, party combat you'll see in older Final Fantasy games: each side lines up on a side of the screen and they alternate taking turns. You can synergize and combo with your party members this way which more than makes up for the lack of battle maps (and combat goes quicker too) 
 + 
 +You'll need to manage resources as you explorethough Fabula isn't as nitty gritty as DnD and you don't track things like arrows and rations. Instead you have a set number of Inventory Points to generate healing and recovery items which you'll run out of as your explore and need to return to the surface to replenish.  
 + 
 +==== The Short, Short Version ==== 
 + 
 +  * Fabula Ultima Mega Dungeon Exploration Campaign 
 +  * For now Summer centric: don't know if I'll have time to GM two weekly once my other one starts up again.  
 +  * On a Weeknight TBD by the [[https://crab.fit/dungeon-days-of-summer-495400|Crab Fit]], played Online 
 +  * Open Table, so more players than needed and whoever shows up each week is the party that week 
 +  * Ask questions, tell me you're in, do the Crab Fit, I'll setup a Discord